Titan Quest Fans Forum
Titan Quest - Anniversary Edition => Atlantis => Topic started by: sauruz on 12 May 2019, 11:54:26
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It was a nice suprise seeing this lovely game gets a another offcial expansion, this time the Hero journeys into the mystical city of Atlantis.
This is just my personal opinion about new dlc, sometimes can be wrong
Story: Its short and simple to understand, but i enjoyed. 8/10
Quests: There are about 10 minor quests, if im not wrong, their objectives is get the X Item or Kill X monster, nothing bad agaisnt it, BUT the main issue i have is how easly you can miss the quests, since the npcs dont have any exclamation mark sign, so its about hit or miss. The quests rewards is exp and gold , one of then rewards you with a complete relic. 50/50
Monsters: This time i can say TQ Nordic/pieces nailed with the new monster design, they have more polish than the ones from Ragnarok, we got mosquitos/lions/Aquatic monsters, every single one is different and well made. 7/10
There are 2x our 3x monsters that could needed bit more working , for exemple the octopus, found only in Atlantis , have same texture and abilities of Epiales, just have different name.
Environments: Every single places you visit are well shapped , i loved the Journey into Atlas Mountain, its gorgeous. Easy 10/10 for me
Itens : I didnt played much the new act, just one single gameplay, so i cant say much about it, but i can say there are few interesting MIS, for exemple The coralman Mi gives +1/2 to defense and dream mastery. but sadly their stats are poorly added. 6/10
Music: For me the music from Atlantis didnt had great impact like Ragnarok, I wish they added epic sad chorus ambient music around ATlantis city for exemple . 4/10
Bosses: there are few of then but every single one is interesting, have unique skills and animations, i like their fights. 8/10
The bad thing i can say about this new DLC is technical issues, from crashes and terrain conflicts,( im sure it will be fixed soon ). Aside from that. Its a solid adventure :)
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Not to mention all weapon MIs that have no stat at all, and that now all past mods need to be rebuilt for them to work. Not really a fan of this TBH. I won't deny that there is good additions though.
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Made a small custom mod just to try out the new content (3 wolves at lvl 16, more dmg and attack speed for nymph and coredweller, bigger radius on fire enchantment...I forgot how fast a small mod can build in ArtManager lol). Only up to Egypt.
Some observations:
- Quick Cast is awesome....using it for Refresh on pets is so fast. A long called for addition to the game mechanics. :)
- Monster proxies no longer spawn in a uniform pattern but have some new subtle randomness in their initial positions, pretty cool. Good addition as it prevents AoE damage form hitting all the spawn at once and makes it more exciting tactically when you are suddenly out of position since you can't predict your flanks.
- Pets are better at ignoring hidden monsters, though not perfect I think it's noticeable.
- Pet's pathing around the blocked areas (Iznu area near Fayum is best to test this) doesn't completely peg my computer, though this could be because I am used to the increased spawns from my custom mod I've been playing before.
Teleport portal spawns directly beneath the player's feet now.
Downsides:
Little break in stone wall at the beginning of the Athens Battle field east side has been repaired. That was my sneaky way to flank the mobs. Ah well.
EDIT: I'm getting forgetful in my age, teleport was always at players feet, right?
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Forget to add :
Voice acting is superior than Ragnarok, almost reach the tier of base game 8/10
Also theres a new sufix/prefix that allows you enchants 2x relics/charm on a item :o
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Nope, teleport was never under your feet. Not unless you managed to aim it there.
All the various noises made by foes in Ragnarok and Atlantis get on my nerves. The contrast with the base game is noticeable. Do we really need each and every monster making a sound when it dies? No.
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Anyone else misses the lack of portals or paths at the end of every boss fight in Atlantis. It might not make sense, but having to use my teleport ability at the end of every boss fight seems lazy.
Anyway, just made it to Atlantis with my over leveled character. It's been a breeze, but I have a few characters that just killed the Titan, and I think it'll be fun to run through Atlantis with them.
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Anyone else misses the lack of portals or paths at the end of every boss fight in Atlantis. It might not make sense, but having to use my teleport ability at the end of every boss fight seems lazy.
Not sure I'd call that laziness. It justifies them introducing more varied landscapes, which demands lots of work, doesn't it? And I think they did a good job on the variety. Having to use a portal to get back to the main town isn't very tedious either.
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Not sure whether the enemy noises are really that much different from the base game. Satyr (death) grunts and Meanad (death) cries also get repetitive.
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Not sure whether the enemy noises are really that much different from the base game. Satyr (death) grunts and Meanad (death) cries also get repetitive.
Base game sounds were never as annoying. Monster sounds in base game was a good work which I cannot say about two new expansions. New ones are too unnatural and also too loud. They could be better if they were at around the same volume as crablings in Atlantis city.
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Yeah for me the main problem is the volume difference with monster sounds, way too loud. Actual sounds themselves are okay.
Probably number one thing I'm really impressed with is the new sound track. They nailed this I rekon
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Probably number one thing I'm really impressed with is the new sound track. They nailed this I rekon
Ditto, I couldn't agree more...I found myself just idling in the lower Atlantean ruins because I just loved that tune so much :))
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looks like im the only one who ddint enjoyed Atlantis music very much, maybe i need to do more runs :)
I dont think Atlantis monsters are to loud, well there are some weird monster background, aside that, their volumes arent that horrible than trools and bandits in the previous act, egh im still hear they voices in my head lol
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I've found a bug. After I defeat the boss in the Parthenon and went to the Athens docks, the point of access - meaning the fast travel to Knossos - would not appear. I had to use the TQ Defiler to set the Knossos Portal.
Hope the guys in the Nordic can solve it.
EDIT: I communicate this bug in the Redmine of THQNordic
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looks like im the only one who ddint enjoyed Atlantis music very much, maybe i need to do more runs
The soundtrack is very good. I do not know, what more do you want from it.
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looks like im the only one who ddint enjoyed Atlantis music very much, maybe i need to do more runs
The soundtrack is very good. I do not know, what more do you want from it.
Not saying the music is bad, just dont have that impact, different tastes i guess
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Having looked at Atlantis they did it justice visually wise. Gorgeous scenery assets and probably the most intricate landscapes TQ has ever seen.
And knowing World Editor (yikes) it really does deserve high praise.
Gameplay wise however it felt lacking insight.
Repetitive new player skills, didn't look much into new itemization but from a quick glance there are three bows in a row with the same granted skill which is a fairly odd decision. And who could've thought one day a telkin is gonna be a final boss huh.
Overall I do wish Ragnarok was more something like that.
Yeah on the bright side, there are signs of new easter egg content being in the works that's probably going to be sneaked in a few updates down the road.
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How much of the original TQ do you need to run or is it stand alone?
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How much of the original TQ do you need to run or is it stand alone?
Just go to Rhodes , (near the beach), theres one guy that will transport you into new act
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Finally got around to playing this finished last night. Enjoyed it all. Loved the new MI's and especially that 'of the tinkerer' suffix. Has my mind working overtime on new combinations of gear with relics and charms.
One side note: still don't like the new maps, that aren't clear or high res when you zoom, and have no clearly defined boundaries or paths, like TQ and IT maps were.
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A reminder that if you want your voices to be heard then please use this to report any bugs/feedback/suggestions to the team.
https://redmine.thqnordic.com/projects/titan-quest-atlantis-community
They're not on the forum here so won't see what's been posted.
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Hey ! Atlantis is released, what a good news :D
So what's your feeling about the story ? Does it fit well with the whole storyline ?
somehow, I 've read the skills feedback thread and it seems mixed opinions emerged from it...
Btw a technical question: when the game is launched, i got a 'Failed to initialize Directx11' error message, although i have no problem playing at Grim dawn.
I can play Atlantis if, while in steam desktop, the game is launched with direct X9 option. But i don't want to launch the game each time that way.
Do you know a command line that works so that a shortcut can be made with it ? i tried '-force -d3d9' but it still doesn't work.
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A bit late, but my thoughts:
Positive:
+ Beautiful graphics
+ Good length (not too long :)
+ Some nice new bosses (e.g. the dragon in Atlas).
Negative:
The biggest problem is the decision to put Atlantis after Act 3, not after Act 5: this causes the following:
- Atlantis is a bit overtuned for characters after Act 3 (normal progression for new characters in AERA), and at the same a bit undertuned for characters after Act 5 (e.g. your existing characters who have finished AER)
- Virtually no new gears because gears in Atlantis need to be around Act 4 level
- One minor negative: final boss is a bit disappointing
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Hey ! Atlantis is released, what a good news :D
So what's your feeling about the story ? Does it fit well with the whole storyline ?
somehow, I 've read the skills feedback thread and it seems mixed opinions emerged from it...
Btw a technical question: when the game is launched, i got a 'Failed to initialize Directx11' error message, although i have no problem playing at Grim dawn.
I can play Atlantis if, while in steam desktop, the game is launched with direct X9 option. But i don't want to launch the game each time that way.
Do you know a command line that works so that a shortcut can be made with it ? i tried '-force -d3d9' but it still doesn't work.
* About Atlantis: Some new skills good, some must be improve or rebalance. Phalanx Unyielding of Defense is something OP. You can kill some bosses without using any gears or items with Phalanx Unyielding go with reflect build as in the video below.
https://www.youtube.com/watch?v=qLS4-0Qt2l0
- I don't care much to story so it ok for me :D
- You can go to Atlantis from the npc at harbor act4 (down to seashore from first act4 portal gate) or outside the west gate of Corinth act5.
- Atlantis has new items, and some only drops in Atlantis map; "the Tinkerer" suffix only drops or sell in shop of Atlantis map, which can add different relic/charm into it.
* About Technique problem:
- Open Properties of your TQ run file (or its shortcut), in "Shortcut" tab, check the "Target" tab, where show your game run file path.
E.g: this is mine: "E:\Titan Quest Anniversary Edition Atlantis\TQ.exe"
- Add " /dx9" of those path above, so it become => "E:\Titan Quest Anniversary Edition Atlantis\TQ.exe" /dx9
- After that, every time you start game with that game run file/short cut, it will start game with Dx9.
# This method i learn from Malgardian on steam and Discord.
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I played the original TQ years ago and only recently bought AE and the expansions. The good thing is that I could import my old characters and immediately go to Atlantis after kicking Typhon again. My experience with Atlantis is mixed.
Pros:
- graphics are good (and put more stress on the hardware than any other region)
- sound is good too
- new customization option for items (suffix "of the Tinkerer")
- interesting boss fights
- some interesting new skills on a new mastery level
- gambling for items with excess money
Neutral:
- It feels a bit short for a regular act.
- Could use a bit more side quests but I won't complain.
Cons:
- balancing isn't good for mobs (regular mobs fighting with fists do twice or more damage than mobs fighting with weapons? Yeah, right...)
- balancing is non existent for item drops ( >90% of the drops is spears. Wtf? Do all mobs run around naked? )
- some useless new skills
On top of the bad balancing of mobs Atlantis doesn't seem to fit anywhere in the rest of the game. If you play it after Act 3 you are probably too low level and get problems (at least if you aren't an experienced player and I'm not). If you play it after Act 4 you are probably too high level and don't get much out of Atlantis. So what do you do? Stop in the middle of Act 4 to go to Atlantis? That's probably the best way.
In general I like Atlantis and can recommend it but it still needs polishing, especially the balancing part and new skills.
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I enjoyed it. Some areas I felt could have been shortened, like the Atlas Mountains, but that's not a big deal. I do enjoy the "...of The Tinkerer" suffix, that's a nice touch.
I only have two small complaints. Really not even "complaints" just tiny quibbles:
1. The scaling feels wonky. I went there right after Act IV, so after Hades, but before starting Ragnarok. I read somewhere (I think somewhere on these forums actually) that it's "more like Act 4.5" so that's basically how I treated it. While in raw level the mobs scaled to my range, their actual, I dunno.... "beefiness" seemed higher than what their level range would suggest. I was still able to play through with no issues, but there were mobs in Atlantis technically lower in level than the higher leveled mobs I was killing with ease towards the end of Hades, but were more difficult nonetheless. I'm sure it was an intentional design choice, but it felt odd. Still though, it wasn't a nightmare or anything.
2. I feel like they pushed a 2006 engine further than they should have. I appreciate good scenery and aesthetics, but this lag issue... The lag wasn't enough to kill the game for me, but it WAS enough to be more than noticeable. It wasn't resulting in me dying due to lag, but it would result in momentary freezes followed by bursts of activity; cursor forgetting its context; those sort of small annoyances. Granted these same things can and do happen at any point in the game, however it's only circumstantial when that happens to me in Acts I through V, i.e., I'm running some tasks in the background, that sort of thing. But in Atlantis content, it was common. And when it wasn't acting up to that degree, it was still slightly "off." Even at its best you could tell it wasn't being as smooth as the rest of the game.
EDIT: Oh yeah, there were definitely areas that needed better rebirth fountain placement. If anything, Gadir needs a fountain INSIDE the city, close to the market area. That one outside the city is just too far from the market area if you want to park a toon there and cycle through the vendors for any Tinkerer items. I realize you can just portal there, but every other major city has convenient rebirth fountain placement; I don't see why Gadir could not.