Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 141042 times)

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #495 on: 04 April 2022, 13:14:40 »
I hope that the mod will be able to play without problems in the game titan quest immortal throne
Denis

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Offline Abraham

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #496 on: 04 April 2022, 21:02:03 »
Sauruz, your mod looks just awesome! Good luck.
Did you modify only the first act? Did Egypt and the Orient stay the same?

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #497 on: 04 April 2022, 21:34:24 »
« Last Rated on: 05 April 2022, 01:07:58 »
Sauruz, your mod looks just awesome! Good luck.
Did you modify only the first act? Did Egypt and the Orient stay the same?

I was in fact, in Half of the Orient Act, i stoped at Mongolia wilderness before EE came out.

When EE came out it force me to restart the mod from the start, becuase of the new areas(map) from the new EE xpaks and the new portals in Corinth, a big pain in the head...

Anyway since i can re import the old map i modified its bit more simples but i need to re paint the music layout and connecting the dungeon floors again.

While im there im adding more stuff that i have missing while i was there long ago.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #498 on: 05 April 2022, 16:03:07 »
Sauruz very good post :)
Denis

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #499 on: 06 April 2022, 16:08:28 »
what is your favorite act from the computer game titan quest and expansion?
Denis

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #500 on: 10 April 2022, 18:15:10 »
« Last Rated on: 11 April 2022, 00:10:58 »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Abraham

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #501 on: 10 April 2022, 18:40:20 »
Sauruz, It looks amazing! You have breathed new life into TQ! Reminds me a little of diablo.

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #502 on: 11 April 2022, 00:11:40 »
Sauruz, very nice
« Last Edit: 11 April 2022, 00:15:08 by Tamriel28 »
Denis

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #503 on: 04 May 2022, 23:11:34 »
A gorgon champion skelleton, in the beta update the devs added a gorgon skelleton as debris, and since i had already regular gorgon skelletons , this addition will improve the undead ranks even more , and as well a personal desire for it :)




A undeadish Medusa , once again i had this ideia with the upcoming update as in beta test, the devs added a particular new area for the electrum temple and shrines based on the intro from the original TQ.

What if the gorgon isnt trully dead ? :)




A couple new attachment armor for athens itchians heroes, just to be different than the others, just for flavour.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #504 on: 05 May 2022, 01:29:58 »
These things are almost scary. Give to these gorgons screaming sounds and they will be that.
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Offline MedeaFleecestealer

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #505 on: 05 May 2022, 06:38:40 »
Skeleton Gorgons, I like it.   ;D

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Offline Prosoro

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #506 on: 14 May 2022, 03:38:25 »
Man the variety of monsters and skill sets is impressive - love the headless skeleton throwing his own skull! Nice work :D
..looking forward to the Act 2 dungeons  ;)
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