Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 217572 times)

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #495 on: 04 April 2022, 13:14:40 »
I hope that the mod will be able to play without problems in the game titan quest immortal throne
Denis

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Offline Abraham

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #496 on: 04 April 2022, 21:02:03 »
Sauruz, your mod looks just awesome! Good luck.
Did you modify only the first act? Did Egypt and the Orient stay the same?

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #497 on: 04 April 2022, 21:34:24 »
« Last Rated on: 05 April 2022, 01:07:58 »
Sauruz, your mod looks just awesome! Good luck.
Did you modify only the first act? Did Egypt and the Orient stay the same?

I was in fact, in Half of the Orient Act, i stoped at Mongolia wilderness before EE came out.

When EE came out it force me to restart the mod from the start, becuase of the new areas(map) from the new EE xpaks and the new portals in Corinth, a big pain in the head...

Anyway since i can re import the old map i modified its bit more simples but i need to re paint the music layout and connecting the dungeon floors again.

While im there im adding more stuff that i have missing while i was there long ago.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #498 on: 05 April 2022, 16:03:07 »
Sauruz very good post :)
Denis

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #499 on: 06 April 2022, 16:08:28 »
what is your favorite act from the computer game titan quest and expansion?
Denis

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #500 on: 10 April 2022, 18:15:10 »
« Last Rated on: 11 April 2022, 00:10:58 »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Abraham

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #501 on: 10 April 2022, 18:40:20 »
Sauruz, It looks amazing! You have breathed new life into TQ! Reminds me a little of diablo.

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Offline Tamriel28

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #502 on: 11 April 2022, 00:11:40 »
Sauruz, very nice
« Last Edit: 11 April 2022, 00:15:08 by Tamriel28 »
Denis

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #503 on: 04 May 2022, 23:11:34 »
A gorgon champion skelleton, in the beta update the devs added a gorgon skelleton as debris, and since i had already regular gorgon skelletons , this addition will improve the undead ranks even more , and as well a personal desire for it :)




A undeadish Medusa , once again i had this ideia with the upcoming update as in beta test, the devs added a particular new area for the electrum temple and shrines based on the intro from the original TQ.

What if the gorgon isnt trully dead ? :)




A couple new attachment armor for athens itchians heroes, just to be different than the others, just for flavour.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #504 on: 05 May 2022, 01:29:58 »
These things are almost scary. Give to these gorgons screaming sounds and they will be that.
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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #505 on: 05 May 2022, 06:38:40 »
Skeleton Gorgons, I like it.   ;D

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #506 on: 14 May 2022, 03:38:25 »
Man the variety of monsters and skill sets is impressive - love the headless skeleton throwing his own skull! Nice work :D
..looking forward to the Act 2 dungeons  ;)
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #507 on: 05 June 2022, 15:40:12 »
« Last Rated on: 14 June 2022, 16:54:32 »
Some monster you may find while exploring Crete Wilderness:

Gerarai

A more primitive version of Maenads, their skill set will be focus on magic and archery.


Razormane and their Corrupted version

One of main tribal tribes living in the highlands, focus on brute force, maybe thats the reason they were easly caught in the web of the corruption.

Corrupted bat

A bat tainted with the corruption


Nephilim giants

Based on the Loc mod - a old version on IT cd version- it had Nephilims giants around crete, since the mod made me stay in TQ for so long i decided to re implement their presence with a more gruesome looks.


Undead siren

The fog brought a illness in Knossos, affecting man and beast alike



Man the variety of monsters and skill sets is impressive - love the headless skeleton throwing his own skull! Nice work :D
..looking forward to the Act 2 dungeons  ;)

Many Thanks!
Ive been doing alot of step backs in the terms of the progression , specially when a xpaks hits , as i see as a new oppurtunity to re look older content to rework or add even more concepts. I must say i am really proud of what i did so far.

About act2 dungeons, i can say their wont be at same level design as in the EE , BUT i do have some new concepts to put around there  ;D
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Online nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #508 on: 05 June 2022, 19:58:45 »
You really should be proud. This is shaping as a mod with potential to outclass everything done before it. Love the Gerarai, Nephilim and Undead Sirens. Keep it up, man!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #509 on: 08 June 2022, 00:56:42 »
« Last Rated on: 14 June 2022, 16:54:00 »
What i am working lately





Merged the Minoan statue animation with the minotaur to give a "vibe" of 2nd weapon slash attack. Its not perfect but i thiink it looks decent.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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