Author Topic: Mapdecompiler updated (Eternal Embers)  (Read 8362 times)

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Offline epinter

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #15 on: 13 December 2021, 17:03:56 »
@epinter
A little offtopic - is it possible for the old TQCam Tool to be updated for EE? It was a total blast to play with, but it got broken after Atlantis. Koderkrazy's cheat engine table can still edit the camera angle, but it isn't interactive as the old tool:
Spoiler for Hiden:

I think it is possible if there's a source code, and the time available.  :)

To rewrite a tool like TQCam from scratch is hard, and in my opinion it's a tool that makes the game ugly, you see everything you shouldn't. The game itself have a much better camera than TQIT, THQ Nordic have done an amazing job.

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Offline sauruz

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #16 on: 13 December 2021, 17:06:25 »
Hello, I have a problem with unpacking the map. When I decompiled the map, the information about the zones that the player cannot enter (the "Passable" brush on the level editor panel) is not imported.
Screen #1
P.S. I applied this zone myself, it was not in the decompiled map

For example, in the original, it is not possible to go into the river. After decompiled a level with river, do a Rebuld patch and compile the map, I can freely move into these zones.
Screen: #2, #3

Can you say something about this situation?

P.S.2. Sory for my bad English.

This appears because you rebuild the pathing in that area, you need to paint again
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline BioHazardN7

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #17 on: 13 December 2021, 20:04:53 »
This appears because you rebuild the pathing in that area, you need to paint again
I understand it. It would be nice if the author could import these zones, if it is possible in principle.
Sorry for my bad English

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Online nargil66

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #18 on: 14 December 2021, 19:45:55 »
I think it is possible if there's a source code, and the time available.  :)

To rewrite a tool like TQCam from scratch is hard, and in my opinion it's a tool that makes the game ugly, you see everything you shouldn't. The game itself have a much better camera than TQIT, THQ Nordic have done an amazing job.
Thank you for your answer. If you ever have the time or desire to do it, please give it a try. I'll think of some way to repay you, that's a word given :)

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Offline xiaorantu

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #19 on: 15 December 2021, 09:34:24 »
I use the tool open the map,and add sometings,every going on.
but when I assets and build the map,here's a error:
Unsupported version for:xxxxx  /world/greece/area002/valley01.lvl

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Offline sauruz

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #20 on: 17 May 2022, 00:08:55 »
With the recent update (wich changed the game map) i cant extract the map using the decompiler, as im having a error.

Any ideias ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Medea Fleecestealer

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #21 on: 22 May 2022, 20:00:18 »
Did you solve this sauruz? 

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Offline sauruz

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #22 on: 22 May 2022, 20:13:25 »
Yhea , during today morning i found the first version of the map decompiler epinter did last December , on my laptop , i tried and it worked!

Just saying the current version epinter have in the link doesnt work at all , as it gives a error.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Medea Fleecestealer

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #23 on: 22 May 2022, 20:18:57 »
Good to know.  :)

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Offline Bumbleguppy

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #24 on: 03 November 2022, 20:55:04 »
@sauruz could you dm me the version that worked? The one from github throws a couple .dll error I can't resolve.

Of course all the old versions don't work on eternal embers, I mean I got up to Ragnarok decompiled but it then barfed.

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Offline soa

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #25 on: 15 November 2022, 22:58:59 »
@Bumbleguppy I don't know if you have figured it out since then.
Basically here there are two releases :
https://github.com/epinter/tq-mapdecompiler/releases
Use the link at the bottom (v0.1), not the top link v0.1.1 which is bugged. Download mapdecompiler.7z from v0.1 on December 5th, 2021.
https://imgur.com/B5oHpCF

I had a dll error (ucrtbased.dll) solved with
https://fr.dll-files.com/ucrtbased.dll.html
Put 32 bits version in C:\Windows\System32   and/or 64 bits version in C:\Windows\SysWOW64

The correct command is:           mapdecompiler.exe world01.map world01.wrl
Writing ".exe" seems necessary.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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Offline Dugie98

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Re: Mapdecompiler updated (Eternal Embers)
« Reply #26 on: 09 February 2023, 18:24:09 »
@Bumbleguppy I don't know if you have figured it out since then.
Basically here there are two releases :
https://github.com/epinter/tq-mapdecompiler/releases
Use the link at the bottom (v0.1), not the top link v0.1.1 which is bugged. Download mapdecompiler.7z from v0.1 on December 5th, 2021.
https://imgur.com/B5oHpCF

I had a dll error (ucrtbased.dll) solved with
https://fr.dll-files.com/ucrtbased.dll.html
Put 32 bits version in C:\Windows\System32   and/or 64 bits version in C:\Windows\SysWOW64

The correct command is:           mapdecompiler.exe world01.map world01.wrl
Writing ".exe" seems necessary.

EDIT: I solved it.

(((I tried this method (and also got the ucrtbased.dll error, which I got rid off with your fix), but I am still getting another Error after putting the command line:
VCRUNTIME140D.dll could not be found.

After a google search, I tried to fix it by installing Visual C++ Redistributable for Visual Studio to see if that solves the problem, but I still get the error message.

Can anyone help me with that?)))
« Last Edit: 08 March 2023, 18:17:44 by Dugie98 »

 


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