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Messages - Medea Fleecestealer

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1816
Gonna try to put tqvault and see how it goes. I was wondering if after installing it  i could somehow paste my old tqvault data in the new one or is there another way

@Malgardian great, thanks for the link!

Pazuzu, if the info is still on your machine it should transfer automatically to the new one, I've not had any problems when I've changed to various versions of the Vault.  If you've backed it up and removed it from your machine then once it's installed go to My Documents\My Games\Titan Quest (not TQIT)\TQVaultData and paste the info there.

1817
Before I download it Malgardian just want to check that it goes in the same place as the old TQCollector does.  Mine's in C:\Program Files (x86)\TQ Collector.

1818
Pazuzu, you should find it on kirmiziperfect.com under the TQAE section.  And yes, it will recognise your old game items.

1819
Go into MyDocuments\My Games\Titan Quest (not TQIT)\TQVaultData and save that as a backup somewhere.  I put mine on a key drive.  That should keep all your items safe.

1820
General Discussion / Re: Unique Bosses
« on: 08 January 2018, 07:34:29 »
There is one in the Orient in Epic and Legendary and one in Act 1 Legendary only.  Don't know about Act 5, but unless they've added some new ones there aren't any in Act 4.  But given that the Boar Snatcher is also new who knows!  ;)

1821
General Discussion / Re: My first experience with a Conqueror
« on: 07 January 2018, 21:12:01 »
Yeah, he's not the most spectacular to play effects-wise, but for tankiness he's hard to beat.  :)

1822
The Olympus portal was probably meant to look something like that in the original game because there is supposed to be a portal there, but never was. 

Fields of the Diadochi you can deal with if you have an AoE skill.  Can't recall anything special dropping down there in the past.

Prison of Souls - we've already sorted that.

http://titanquestfans.net/index.php?topic=184.msg1663;topicseen#

1823
General Discussion / Re: My first experience with a Conqueror
« on: 02 January 2018, 17:09:35 »
yes resilience is worth maxing for me also.. i don't want to say bad things about the guide.. believe me i was thinking of punching myself

No problem botebote77, it is an original guide so a lot of things have definitely changed since it was written.  But I found it useful to help me learn the game and get to the end.  I went more on the Defense side first and I took Concussive Blow as well.  Never used Quick Recovery, War Horn or Batter much, they don't appeal to me.  I died a lot, but that's nothing unusual - I still do that a fair amount even now I know the game much better.  Thanatos can have a read and take what they like from it or not, it's up to them.

1824
Well done gasconron and to the top of the leaderboard you go.  :)

1825
Just got these with my latest run.


1826
As well as the Christmas tree on the character screen I see the Nymph got a Santa hat.  :)


1827
Another update for Natrelle Again.  She's worked her way into Egypt and is resting in Memphis having defeated allcomers so far.  Lucky to get a Mastery shrine heading up to the Rhakotis Library so had a 3rd wolf until I reached the Memphis Outskirts where something killed him.  Nearly died to the Scarab Lord down in the Library, all that poison.  Only the dong of imminent doom saved her as I rushed another potion into her.  Whew! Did get a good screenshot of him going poof though - see below.  ;D

Alastor

Minotaur

Megalosis

Scarab Lord

L21 Memphis no deaths

1828
No, the old Vault won't work with AE.  You need one of the new ones.

Yes, things like "of the Betrayer" and "of the Siren" are back in the game.

Changelogs are here:

http://titanquestfans.net/index.php?topic=48.0

1829
General Discussion / Re: My first experience with a Conqueror
« on: 02 January 2018, 10:49:12 »
And some gear suggestions garnered from various Conqueror builds.

Head Visor of Shadowlord
Rings Hale of Immortality with Demon’s Blood, Star of Elysium
Amulet Pendant of Immortal Rage
Shield Aionois
Weapon Sapros the Corrupter
Armor Ferrus Gnosi
Arms Stonebinder Cuffs (Legendary) with Embodiment of Herkeles’ Might (27% damge completion bonus)
Legs Athena’s Battle Greaves, Barbarian Spiked Greaves
Artifact Star of Ishtar

All primary & secondary resistances maxed. 42% damage resistance. +4 all skills. About 6k health. 1,100 OA, 1,200 DA (even more with Battle Awareness). DPS is through the roof, so is survivability. You can't die unless you try really hard.

Head Alexander's Plumed Helm
Rings Mark of Ares, Eurydice's Wedding Band, Myrmidons Pendant, Aphrodite's Favor
Amulet Cerberus's Collar
Shield Priam's Gate
Weapons Sapros the Corrupter
Armor Alexander's Cuirass
Arms Stonebinder's Cuffs
Legs Athena's Battle Greaves

Head Hallowed Gorgon Crown of Might with Embodiment of Herakles' Might (+damage completion bonus)
Rings Adroit Loop (x2)
Amulet Pendant of Immortal Rage
Shield Ancile/Golden Shield of Pelaron
Weapons Sapros/Oathbreaker
Armor Ferrus Gnosi
Arms Stonebinder's Cuffs (my only ones with Alacrity suffix)
Legs Athena's Battle Greaves
Artifact Symbol of the Polymath

Head Revenant Crown (Crystal of Erebus)
Armor Achilles Armor
Arms Conqueror’s Bracers
Weapons Sapros
Amulet Herculean Scutum of the Winds (Legendary Turtle Shell)

Head Ares’ War Helm
Rings Apollo’s Will (2)
Amulet Blessing of the Gods
Shield Ancile
Weapons Sapros
Armor Armor of Peleus
Arms Stonebinder’s Cuffs
Artifact Symbol of Polymath

Head Hallowed Ereban Great Helm of Prowess with an epic Crystal of Erebus resist all completion bonus
Rings Chiron's Loop, Hale Engraved Ring of the Owl with an Incarnation of Hectate's Crescent (18% Elemental Resistance completion bonus)
Amulet Blessing of the Gods
Shield Priam's Gate
Weapons Disposition
Armor Armour of Peleus
Arms Hale Stonebinder's Cuff of Alarcity
Legs Athena's Battle Greaves

And Lionheart artifact gives me nearly maxed out primary resistance and with Onslaught and level 12 Defensive Reaction, over 8000dps, Attack Damage Converted to Health, over 1500 defence, 1000ish OA/DA and everything can be gotten in Act 1 Legendary.

Head Ares' War Helm
Rings Mark of Ares, Eye of Horus
Amulet Amulet of Hygeia
Shield Priam's Gate
Weapons Theogenes' Onslaught
Armor Alexander's Cuirass
Arms Conqueror's Bracers
Legs Athena's Battle Greaves

This selection of gear focuses on 50% dmg and 50% defence

I missed the Ancestral Horn and Standard out when I originally posted - added it in now.

Yeah, seems strange Resilience would work on other things, but it's still worth making just to have Adrenaline proc more often. And yes, most other builds for a Conqueror only suggest a point into Battle Rage and that's it, nothing for the synergies.  As I said I only used it for a guide rather than religiously following Cassidy's suggestions, but it did get me to the end of the game and that's the aim of any guide.

1830
General Discussion / Re: My first experience with a Conqueror
« on: 02 January 2018, 09:51:54 »
Next bit.  :)

Other skills to consider
War Horn and Doom Horn (synergy) - Provides a short term, erratic stun over a wide area and a considerable drop in enemy defense and life.  Some people swear by this skill ... I tend to merely swear at it, since the stun is insignificant in Legendary, monsters tend to have high resistances to vit damage and 33 reduced armour ain't all that much. Furthermore, enemies should die so fast in melee range that you won't really have much time to use this.  Nonetheless, as said there are those who really love this skill.  Give it a try if it appeals to you.
Rally, Inspiration and Defiance (synergies) - Once again, this is a "swear by" or "swear at" skill. It gives a minor boost to hp, regen and armour when used - although nothing really to write home about.  Its synergies are similarly meh, granting energy (useless to you) and damage returned (nice, but things die too fast close in for this to be really useful imho). The only truly good thing about this skill is that Defiance can provide a hefty (up to 50%) bonus to elemental resistances. Nice. Once again, feel free to give it a try - it can be a useful skill, especially in MP.
Battle Rage (Fury), Crushing Blow and Counterattack - My personal favourite of the "considered skills".  This is yet another proc which pumps your combat potential, granting a significant offensive boost (Rage/Fury), huge potential damage (Crushing Blow) with a negligible retaliation (Counterattack).  If you have points lying spare, max the first two and drop a point or two into Counterattack.
Batter and Rend Amour (synergy) - Great little skills if you have a mouse button to spare. I recommend using Batter early game to allow your character to dominate until you unlock Warfare. It gives your character the ability to slow his foes, as well as a nice shield/weapon combo to use at will.  Rend gives a not insignificant ability to lower the armour of foes, but it's main use is to add more targets to Batter.  I choose not to include this in the primary build, since I never found myself using it.  Between Onslaught, Charge and the various procs, my damage and slowing capacity was more than sufficient.  Nonetheless, a great skill if you are possessed of great dexterity with the third mouse button and have points to spare.
Quick Recovery - A decent skill, perhaps worth a point or two.  Improves your blocking immensely when active, increasing its chance to block and frequency of blocking, as well as your armour rating slightly. I tend not to use this all that much late game, since my shield block is already 98% ... a reasonable consideration though.

Character Progression
There are a number of possible ways to build this character up, but this is my personal favourite. Start by dropping a point into Batter (yes, Batter) - a great little skill to help you up until you get Onslaught.  Once you have the latter, feel free to retrieve the skill point.
Next maximise Armour Handling to allow you to use your target gear sooner (the str bonus from your chosen armour and shield will further accentuate this skill). Now drop a point into Battle Awareness and start climbing the Defense mastery tree until you can put a point into Shield Smash.
When you hit level 8, put a point or two in Onslaught and maximise Weapon Training for the nice offensive boost. Until you are using powerful gear, maximising Onslaught won't gain all that impressive a return, since it's a percentile. You will have a better time maxing the mastery for base damage and to use your uber gear sooner.
Focus on climbing the Defense mastery tree, putting a point into each of the essential skills (especially the procs, Adrenaline and Shield Charge). The second you are using your first chosen powerful weapon (probably around level 10 or so), max Onslaught and watch that DPS hit the roof!
Next focus on climbing the Defense mastery until you have unlocked Colossus and Pulverise (the latter I'd maximise right away since it's the most powerful crowd control proc at your disposal). You should now be in late Egypt/early Orient.
From here you have two possible routes.  If you feel confident about your dps and survivability, start climbing the Warfare mastery, getting the synergies to Onslaught and grabbing your Ancestral Guardians.  However, if you feel that your character could still use a bit of work, focus on maxing Resilience (to allow you to enter the Adrenaline state and charge more often), Disruption (boosting your charge immensely) and the various defensive proc.
Either way, by early Epic you should have your two masteries fully available. Epic should really be a blue milk run, focus on maxing the essential skill.  Ensure that Dodge Attack, Iron Will and perhaps Ignore Pain are up to scratch before you enter Legendary.
Finally, put any leftover points into one of the "considered skills" or max out the "1-x" essentials you like (such as Colossus and Ancestral Horn).  I favour Rage, but plenty of others like Rally or Doom Horn.

Let's Talk Strategy
Your basic strategy for the Conqueror is to target the enemies that offer the greatest threat to you - classically massed arches or casters - and use Shield Charge to get in close and annihilate them before they do the same to do.  Learn to anticipate when Charge will be ready and use it often.
Regular melee monsters should not provide much of a threat. The sheer number of procs going off coupled with the awesome boosts from Onslaught should raise your dps to an endgame total of 4-5k or beyond (with uber gear). You will thus be able to tank almost any mob, so long as you make a good entrance with Charge and neutralise any ranged/casters.  Believe me, once you get the hang of it, this build will make you cocky as all hell.
When facing bosses, you'll need to play it slightly safer - Beware the Ides of March: I mean the Stomp of Talos! Learn the patterns of bosses and don't be afraid to use hit and run tactics to wear them down. Talos, Dracolich and other one hit wonders should be approached with caution (or avoided entirely if they prove too much of a threat).  Drop your ancestral spirits, Battle Standard and engage Colossus Form if ever in doubt - these skills will grant you immense temporary survivability and damage against your foes.
Use the terrain wisely, back up against a walk to avoid being surrounded.  If all else fails - leg it, kite your foes and try to get them into a position where you can engage them one at a time (especially those blasted Cyclopses in Legendary Olympus).
On the other hand, Typhon and most melee foes will scarcely be able to scratch you and archers/casters will fall like corn beneath the scythe to a well placed Shield Charge!

Gear
This is a gear intensive build.  I would advise you have a decent shield, set of armour and weapon close to hand as early as possible.  The Somatophylaktes Plate, Spinebreaker Hammer and Legendary shields like Bloodthirst and Eidolon are all great choices and easy to find (the latter 3 are, in my experience, some of  Epic Typhon's favourite drops). Of course, nicer gear should be introduced late game, but I'd call these items (or equivalent) pretty much necessary to see the Conqueror at his best.
Your main worry is threefold - decent stun and pierce resistances, while sacrificing as little damage as possible.
I like to have at least 50% if not more of these resistances in Legendary - not all that difficult to do, thanks to great, easy to find shields like Bloodthirst and the powerful helms available.  In desperation, run Typhon first on Normal first, then Epic to ensure you have good enough gear to survive the road ahead.

Weaknesses
The main problem with the Conqueror is that he has no pets to divert enemy attention away from him - thus all focus will be on you.  If your damage resistances, sun resistance and armour rating are not up to scratch, expect to die a lot in Legendary.
The other problem is that you must literally be toe to toe with your foe to fight.  While Shield Charge can get you there, being this close make it difficult to avoid large blasts and nova type effects - certain bosses that barely touched you when you were ranged may offer an entirely new level of challenge to a melee build.
However, with a reasonable set of gear and decent strategy, the Conqueror can wade through most of this game with relative ease - and a ton of fun.

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