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Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 30 March 2024, 20:18:21 »So, if it's possible to add overlays like this on monsters, is it possible to remove the ugly highlight on all monsters since Atlantis or so ?@soa, Something like this?https://drive.google.com/file/d/1Rtur4ahkrB_NSqfanC5MKTMxn3v-Xnp2Spoiler for Hiden:Is it doable to fix the broken shaders in the character's inventory (in Direct X 11, missing transparency and particle effects) ? Or is it an entirely new story ?I don't quite understand what you're talking about. But even if I understood, I don’t think I could help.
There are some unique weapons (for exemple Coven Nex) that are invisible in character painel (I) in directx 11 unlike in dx 9, because its using a wrong shadder in the mesh
Btw how you edited the select monster shadder ? its something that can be changed in custom map/bounce mod ? Or its need to modify a extra game file ?