do you mean, for example: oracle - spirit has its own skills, storm has its own skills, but when you choose them together, you get new skill/s available only to oracle
i thought about this before and frankly i looked at if it's possible to mod. but 5-10 mins in and i thought i just don't have the time nor the will to learn modding, much less actually mod the game
but yeah i think it's interesting
I thought about this once for a mod. The skill trees only have 30 slots, only 8-9 or so left in vanilla (only 2-3 a few years ago), that's not much but now you can imagine taking 4 or 5 of these slots for class skills.
You would end up with 45 skills this way, 1 per class.
Maybe it's even possible to squeeze two special skills per class (90 in total) this way if you remove a few skills in some masteries.
This would need to be tested but setting the skill dependancy to another mastery bar, it should be possible to restrain those skills to specific classes.
Other ways would involve adding those skills to hidden trees (those for scrolls, etc.) and grant the player points to the class skill through quest actions, checking the current masteries.
Possibly items could allow bonuses to those skills.
Another option would be a completely separate tree, that would be dedicated to your class, but I think that's out of a mod reach, at least for now (or you need to break an existing mastery...)
You have a lot of feedback to give man!It's not possible to add a new mastery in a mod, you have to replace an existing one. It's also not possible to add more than 30 skills in a mastery.
Thanks for responding!
As I also replied before I do not have the knowledge and time to mod myself.
But anyway I like the fact that the idea is on table.
I didn't know that there are only limited free slots for new skills.
This complicates things.
Isn't it possible to create new slots?
Also the ideas on getting bonuses by completing some sort of special quests sounds interesting.
It could also be condition that you have to fulfil in order to unlock this tree, among others, like filling the mastery trees.
Well if you cannot create a new mastery I guess that you practically cannot just add the class trees to the game.You have a lot of feedback to give man!It's not possible to add a new mastery in a mod, you have to replace an existing one. It's also not possible to add more than 30 skills in a mastery.
Thanks for responding!
As I also replied before I do not have the knowledge and time to mod myself.
But anyway I like the fact that the idea is on table.
I didn't know that there are only limited free slots for new skills.
This complicates things.
Isn't it possible to create new slots?
Also the ideas on getting bonuses by completing some sort of special quests sounds interesting.
It could also be condition that you have to fulfil in order to unlock this tree, among others, like filling the mastery trees.
You even have to modify the skills templates to get beyond 24. I asked the devs for more than 24, and they gave 30, which is better than nothing but still very limiting for new ideas.
Well if you cannot create a new mastery I guess that you practically cannot just add the class trees to the game.If we're talking about a mod, you won't be able to create a new tree/new tab to put the class skills, you will have to spread them across the existing trees and you won't be able to add more than one or two skills per class. Or you would need to completely remove one mastery and use its tree for class skills.
The skills have to be inserted to the existing trees which does not seem to be so satisfing as a new feature.
Except if it is possible to have the new skills in a new interface even if technically they belong to the old trees.
Since you have given me this information I am curious to try myself.Well if you cannot create a new mastery I guess that you practically cannot just add the class trees to the game.If we're talking about a mod, you won't be able to create a new tree/new tab to put the class skills, you will have to spread them across the existing trees and you won't be able to add more than one or two skills per class. Or you would need to completely remove one mastery and use its tree for class skills.
The skills have to be inserted to the existing trees which does not seem to be so satisfing as a new feature.
Except if it is possible to have the new skills in a new interface even if technically they belong to the old trees.
It should be possible to display the class skills in a special way in the current Mastery trees (special borders around the icon, place them all on the top of the tree...) to make them stand out. Or you can create a special zone at the top of the tree with a specific background.
For instance, Spirit tree can hold all class skills for Spirit + Warfare/Hunting/Rogue/Defense/Nature, and Spirit + another Mastery class skills would be in the tree of those other Masteries.
You can also create new skills that are not in any tree, they would pop in the player bar when you achieve a quest for example (like when you equip an item that grants an active skill).
And you wouldn't be able to remove the points.