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Messages - nargil66
Pages: 1 ... 115 116 [117] 118 119 ... 167
1741
« on: 15 November 2018, 10:07:18 »
Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.
It won't, bosses are almost immune to health reduction. Nice work WNG, keep it up.
1742
« on: 15 November 2018, 00:26:10 »
Woah, those erynies look awesome! The real Avengers squad
1743
« on: 14 November 2018, 19:39:29 »
Misterious locked door... is it what i think ? Another idea - Outsider's model is almost unused, might be turned in sone Hades demon or something.
1744
« on: 14 November 2018, 14:47:43 »
Yes, wands are a must, i planed to include those from the start - one hand ranged weapons that requires intelligence. Bumbleguppy's mod already has them btw. I'm not sure about Soulvizier, but i see no problem for wand ternion to be possible. Only it will be OP when dual wielding...
Edit: All skills are rearanged according to the new draft. Remains to fix some broken links, make the skills work as they should and start adding new icons. At least got rid of the old mess.
1745
« on: 14 November 2018, 13:11:33 »
Thanks for your vote. And i think you have a good point. It will allow using it with any weapon and with dual wield. Ok, even your vote was enough Im returning chaos bolt (looks cooler anyway).
1746
« on: 14 November 2018, 12:57:19 »
Latest draft for Hecate: Still can't decide between Ternion and Chaos Bolt, I'll appreciate your votes on that. Do you prefer Ice Shards type of skill of Ternion type of skill?
1747
« on: 14 November 2018, 00:25:16 »
Hmm, i tested it too and you are right. I'm pretty sure i missed adding something in the controller. Will try to find the bug.
Lampades are almost finished, but the rest of the skill tree is still messy. I'll make one more (i hope final) draft for the mastery before i continue.
1748
« on: 13 November 2018, 20:01:38 »
Edit:Are you planing on updating the alpha demo with another mastery?You dont need to do that in order to spot game-breaking bugs though.I am just asking. - Bug1:Hoplite training is the skill for dual wielding,right?I have maxed out the skill and can not dual wield.Im currently level 8.Im not sure if this is a bug.Am I doing something wrong? - Bug2:When I try to command my spartoi to attack an enemy he wont move or he would go,but after 3 steps he comes back.
> About updating the demo, i probably will. I think it's better to share on the moment than delay. > Ares tree was changed, there is no dual wield skill in it. Dual Wield passives will be moved to Hermes (and maybe Hecate will have a single dual wield skill like Reckless Offence). For Ares, try using sword/spear + shield, you will still have skills that hit miltiple enemies. > Spartoi bug - i'm not sure what is causing it in your case, but maybe its teh controller. Try switching them to aggressive mode and tell me if it fixes it. Thanks for trying the mod btw
1749
« on: 13 November 2018, 16:57:07 »
Continuing the work on perfecting my favorite summons ^^ Hecate is a very complex goddess, as are most of the triple goddesses in different pagan religions. She is the darkness, which creates light, the cycle of birth, death and rebirth... keeper of the three realms - underworld, mortal world and heavens... no surprise she was respected so much. I digged some more on the Youtube, and came across a gorgeous hymn of praise to Hecate, performed by a woman named Sorita D'Este (i wont post it here, but you can search for it). I loved it so much, that i directly turned fragments to voices for the lampades:
Finally their voices are not evil, nor too sweet like the vanilla nymph. Sorry again for the awful sound. Murphy's Law i guess.
1750
« on: 12 November 2018, 22:20:45 »
Here is a big list of evil or neutral daimones: Btw, if the machae MI names are changed to something else, all of them can become demons of different aspects of war. Edit: Got an idea for the North - banshees. Not exactly celtic or norse but...
1752
« on: 12 November 2018, 18:15:32 »
Yes! Thank you for this idea, it really looks better: I settled with a compromise variant, ghostly-elemental. There is a rule when making a color painting, to leave a little bit of the opposite color as an accent - otherwise everything will look the same. That's why i left some orange on the top. Their basic attack deals physical, elemental and vitality decay, so i thing this fits Edit: Now that im looking again, i have to fix second torch fire position, i keep delaying it. Edit2: Fixed.
1753
« on: 12 November 2018, 13:04:24 »
All new lampad sounds added. I tweaked their Bane of Styx attack to Charged Finale like Calculated strike and addeed the jump AoE animation from Underlord to it, just for cooler looks. Here is a spoiler : Quality is still bad, sorry for that.
1754
« on: 12 November 2018, 10:19:37 »
Edit: Forgot to ask, can the XL Caravan be replace with the old one so I don't have the trouble with the 2.5.6.0 Vault.
I have another idea. I'll try editing Handball's freak VaultXL to fit the space (i recommend it to use instead of 2.5.6.0 version). Can't promise that ill succeed tho. In both cases, in future versions the caravan will be reworked again, because some people have problems with resolution. I'm on a widescreen laptop, but not everybody is.
1755
« on: 12 November 2018, 02:59:08 »
Those fungoids really fit in Hades, especially with the purple color you gave them
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