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Messages - Laionidas

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121
Edit: Increasing projectile speed has another, possibly much more important effect, at least for bows and thrown weapons: it increases range. I never noticed it before, and bows have a pretty tremendous range on their own, but thrown weapons benefit a lot from it. After I stopped playing my Dragon Hunter (at least temporarily) and went back to my Stonespeaker, I noticed how much closer I needed to be to enemies to actually deal damage to them.

Dang, I'll have to try it out then. It would make Marksmanship 10 times better since more range also equals more damage through Piercing Shot.

122
I know there's no specific weapon for rune or warefare like there is with defense (the crushing blow passive), I've decided on dual wielding axes, never used axes before so that'll make it a bit different too.

I haven't tried this in a long time, so I'm not sure, but back in the day I'd always go for a sword in my main hand, and an axe or a club in the off-hand. That way you got the base attack speed and thus absolute chance to proc of the sword, but the higher damage per hit of the axe or club when it did proc.

123
That build just seems a bit.....I dunno, bet it requires a lot of getting hit, standing in large groups of enemies to work.

That's usually the case with dual-wield melee ;D

Yes, you'll lack defense, but you'll compensate for that with three things:
  • high damage: kill them before they kill you, also works well with some life leech gear
  • passive and LMG-triggered CC (crowd control) and defense
  • redundancies

Ignore Pain, Hamstring, Dodge Attack, Runeword: Explode, and Tumult, all bolster your defense, and/or stun or slow enemies, while
you are actively attacking.

Below 40 health, Sacred Rage kicks in (buff and enemy debuff). Then there's Seal of Fate (enemy debuff and CC), Energy Armor (buff), and Battle Standard (buff and enemy debuff).

I'm not a pro so I can't figure out all the little itricacies of each and every single piece of gear in the game.
I'm not like you guys.

You're thinking about it too much. It's not like I'm a TQ pro-mathematician. In fact, I hate playing like that.

@Laionidas yeah that skill distortion seemed off sorry dude :( ..  the 2 synergies of battle rage is not worth maxing.. 1pt is enough, even zero would be ok.. and since it's a late game build, i assume you consider +4 all skills.. casting ultimate max energy armor would be very difficult then because it's a dual wield str/dex.. sure you could keep items like pelaron and seal of the high priest just to cast it.. but by legendary, energy armor would dissipate too quickly it's very irritating to switch items constantly.. and the runeword:feather, why?

Like you said, very late game, and grabbing Runeword: Feather can help while the offensive ability bonus lasts.

Energy Armor could be cast while under the effect of Battle Standard. Then just chug a pot after.

Anyway, it was a hastily assembled TitanCalc, more as an example of how to run with dual-wield Onslaught.

Generic rules may look like these

If you are a physical damage character you put nothing in int, and go str : dex 2 : 1
If you are pierce with bows/spears you go 1 : 1 str : dex in older versions and perhaps 2 : 3 now in AE/ragnarok.

In AE, I'd go Str:Dex 3:2 for physical damage characters actually. You want to be able to reliable hit what you can do damage to.

124
I've now tested it with a copper knife and a glacial ring and it does not understand cold damage either. As well as conversion to elemental in rune mastery. So its not like the old defiler in the slightest.

Damn, this game is about numbers, displaying damage is like a core ARPGs functionality, not providing it in the base game is  >:(  >:(  >:(

The base game is 12 years old.

It was released years before Diablo III, Path of Exile, Van Helsing, Torchlight, Sacred 2, Grim Dawn, or any other modern ARPG. There might have been games before that did feature detailed numbers, but those games also tended to drown the player in numbers. Priorities were different for Titan Quest, which is the reason it is still so much fun, and still looks so good 12 years later.

125
Also try different builds, another gameplay can suit you more.
I think I've pretty much tried everything.
In any kind of game I've played, I've been crap in any kind of playstyle.

Sorry if this post is all over the place with quotes and stuff.

With time playing this game, I may only have 148 hours in AE but I have 689 in the original (plus IT) on Steam and god only knows how many on the old physical copy.

Try a different character. It's random, but sometimes you can just feel unlucky with a certain character, especially when it comes to drops.

Build a character around a piece of gear you allready found, or go for a cookie-cutter build. This one looks like fun. You'll get a lot of offensive ability from skills, so you don't have to worry about stats too much, and it's perhaps the king of procs.

126
Edit: Or is it just me being an idiot and these numbers are for normal attacks, not lmb?

Don't want to call you an idiot, but,.. yeah,..  ;D

Crate fixed it in Grim Dawn.

127
My only journey into epic difficulty in the original game was as a brigand and I simply dodged everything and shot every target full of arrows.

AE is a bit different, but mostly though, you just shafted yourself by playing the most overpowered build before AE, that since AE has been the most nerfed  ;D

128
Marksmanship does give damage, but it's piercing only. For a piercing build this might make it worthwhile, since even if it doesn't scale, the many +% pierce bonusses and items a piercing build would be going for do increase its effectiveness. Piercing damage in general has become more significant with the AE, as the influence of dexterity relative to that of strength has increased.

Elemental or poison bow users should stay well away from Marksmanship beyond one point if you ask me though. Marksmanship mostly seems to increase projectile speed, but that has no real effect, other than remvong the need to lead targets. That might be usefull in itself, but it is something that can easily be compensated for with player skill, and doesn't warrant sinking another eleven points into.

129
New Members Introduction / Re: Hello and Intorduction
« on: 12 April 2018, 15:45:23 »
Hello to the forum.

I've been playing TQ since it first came out. I have played through many times. I'm glad that the forum is here with up to date information. And I want to thank those that put it together.

My favorite builds are Conquerer and Bow Hunter. My current main is a lvl 63 Conquerer in act IV on Epic. I also have a Runesmith around the same level. I just like the Conquer more.  I also have several alts around level 10 and a mid 30's Pyromancer in act III normal.

Well thats all for now.

Conqueror is a good character to have as a main of as a first character after coming back. It's good at farming gear for other later characters.

130
New Members Introduction / Re: Hello
« on: 12 April 2018, 15:42:54 »
Probably nobody from the old forums remembers me, wasn't that active.

Nope, but welcome anyways, good to see this community grow  :)

131
General Discussion / Re: flush out
« on: 11 April 2018, 13:08:38 »
because flush out boosts arcane blast and it's different in AE, the liche spams it.. i felt arcane blast was better for my build.. lvl 1wraith shell only because the liche don't die.. i use SB cuffs btw

Yup. I  suggested maxing Death Nova and Wraithshell too, because with Ragnarok, you should have the points available. I guess @botebote77 maxed Outsider instead, which is a good choice, but I personally don't like investing 15 extra points in a temporary pet on long cooldown. That's a really subjective choice though. Anyway Death Nova and Wraithshell are a mere afterthought, even in the build I suggested.

cool, ty.

when do you suggest i start using the LK? i tried him last night on giza plateu and it couldn't even use its powers because i killed everything too quickly :D

Whenever you feel you do need it. I'd recommend staying away from pets before Epic, but you're allready in Epic, so really, whenever.

132
General Discussion / Re: flush out
« on: 11 April 2018, 12:16:24 »
you are correct of course, only works with a spear.

i am using the spear more and more anyway, because my bow really sucks compared to it :)

If you're switching to spear full-time, evidently you should drop the whole Bow Mastery line, as those points would just be wasted.

Personally, this would be my ideal physical spear melee Bonecharmer build. Level 78 might seem like a bit of a long shot to aim for, but it should be pretty doable once Ragnarok comes out for consoles, as you'll level more and'll get more free points (so level 78 actually become level 75, while the level cap runs all the way to 85). Besides, untill then, you can just ignore most of the Liche King's synergies.

Most notable is that you do not put any points in Gouge, not even one. If you have a point in Gouge allready, take it out. The reason for this is that at higher levels your normal attack will apparently animate so much faster than Gouge, that it offsets any damage bonus Gouge might give you (which isn't a lot to begin with, considering it's bleeding only).

133
General Discussion / Re: flush out
« on: 11 April 2018, 10:04:54 »
and the take down with necrosis thing.. in IT, it hits like a truck.. in AE, it hits like a pillow

To be honest, I don't think the Take Down argument was valid to begin with, because it only works with spear, not with bow, right?

134
General Discussion / Re: flush out
« on: 10 April 2018, 23:14:48 »
No harm done, mate!

Actually, i am slovenian but i am living and working in luxembourg :))

Regarding the build, i you are probably right that the build was good pre-ae, too bad i didnt realise that before choosing my second mastery :/ i guess i will try and persevere and still finish the game..i am in epic egypt at the moment!

Yeah, don't worry. You can always use TQDefiler to change class later, or if you don't want to do that, use the ingame skillpoint-buyback-merchant (jeez, in Dutch you'd actually have to write that as a single word: 'vaardighedenpuntenterugkoophandelaar'), to convert to a caster or spear melee user, depending on your statpoints (that can not be altered ingame). You could then recreate a bow build using Ragnarok's 'accomplished character' feature, if so desired.

135
General Discussion / Re: flush out
« on: 10 April 2018, 21:49:18 »
Well i am sorry for being a noob, i was just following a guide...

Eh,.. sorry, my writing style can come across as a bit harsh maybe.

I was critiquing the build, not you. New ideas and new players are a good thing. Also, not many 'Letzies' here,.. I thought you were Dutch there for a second, untill I noticed the slightly different shades of blue.

Anyway, like I said though, Spirit is an amazing mastery, just not for an archer. I'm guessing Irma liked to facetank enemies Legolas style. That's Irma though, a very experienced and experimental player, and it was probably in the pre-AE game, when archers were really overpowered. Now, it may seem the build is doing OK, mainly because any character with Spirit can just call in the Liche and Outsider all the way through Epic, to deal with difficult stuff. In Legendary it will simply be suboptimal to other archer and other Spirit builds, even other non-bow Bonecasters.

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