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StrengthBase: 50Rune: 32Earth: 0Quests: 42-----------------------------Base: 124Total: 124Required: 157DexterityBase: 50Rune: 48Earth: 48Quests: 18-----------------------------Base: 164Added 81: 324Total: 488Required: 486IntelligenceBase: 50Rune: 64Earth: 96Quests: 18-----------------------------Base: 228Level 75: 340Total: 568Required: n.a.
About this I can safely say always max Runeword: Feather and don't invest str is the best choice.
And someone recently find out that Gusir's Gifts has hidden 100% chance to pierce. I haven't find it yet so I can't verify. But if it does, I think it would also be a good choice.
That'd be very interesting, especially since this build does not come with any native chance to pierce, being a Rune based archer, rather than a Hunting based one. That also makes Gusir's "level 8 Volley" really usefull. In combination with Thunder Strike it'd be absolutely lethal. Even if Volley won't proc of it, having both passive as well as active multi-shot capabilities, is a huge asset. Considering how Thunder Strike behaves so far, I wouldn't be too surprised if it can proc Volley though. That'd give you an occassional 15 arrows per shot
Also keep in mind that according to tests made with Jagged Silk and Hoi Polloi, separate instances of Volley from different sources (your own skill tree and one or more items) stack. So any character with Hunting and maxed Volley and Gusir's Gifts is going to spread arrows like a madman.
The voice acting is indeed quite terrible
Quote from: Laionidas on 16 June 2018, 13:02:00The voice acting is indeed quite terriblesoup?
Finally, something essentially unrelated to the survivability issue: I am somewhat disappointed in Thunder Strike. Sure, it looks good with a bow, and five piercing arrows may seem great. the reality is though, that at range you'll never hit a mob with all five arrows, and when shooting at multiple mobs, you'll be lucky if two or three out of five hit their mark. The spread pattern is random too, so you might in fact not hit anything at all. At close range you will hit with all five arrows, but the base casting time is just too long. You'd be better off firing three or so arrows using Rune Weapon and Runeword: Explode, in the same amount of time, with a triple possibility to proc Runeword: Burn for more damage, and have Energy Drain guaranteed to proc as well. I wonder whether Thunder Strike will be worth it when maxed out, because of the sheer amount of +% total damage.
Then there's the point that I had hoped to rely quite a bit on Menhir Wall for survivability, but just can't get it to work
The question rises what I should equip in my off-hand. A shield would be ideal, but even with Runeword: Feather, I'd have nowhere near enough Str.
QuoteThen there's the point that I had hoped to rely quite a bit on Menhir Wall for survivability, but just can't get it to workIt is much like briar ward in that it recieves more hp in epic and legendary while you will also get more cooldown reduction gear. It gets a lot of hp from point investment too so definetely invest in it if you can.
But what about the mobs glitching through? Am I really the only one that has that issue?
that's possible i have never experienced it and have never read in any forum that kind of bug.. still, i suggest you try it on higher levels first.. but do you really need it? core dweller dies fast? or you don't have it yet?dual chakram of the sun i really think is the ideal way to go.. i use one on my skinchanger and the chance to petrify procs quite a lot.. and that's on legendary.. 2 chakram sun's with thunder strike could be good enough CC.. it has 15% CDR so that's 30% from weapons alone.. deals 146-156 fire damage on top of the base physical which will also get converted to elemental.. then finally +2 to earth.. use it with legendary SB cuffs enhanced with primal magma and you can probably max core dweller, thunder strike, rune weapon, magical charge, and moreedit: and ah yes.. if you have 2 equipped, you get +40% total damage.. that's a f^©€|π lot
And what is the problem there? If one or two glitches, you kill them first. They aren't glitching, they can actually pass through, like pets moving NPCs while you talk to them. They just attack it when its on their way, and some end up attacking from the other side.
huhahahahawait wait Hector said the same thing about mobs phasing through the wallhttps://titanquestfans.net/index.php?topic=236.msg5092#msg5092
The skill's radius is miserable and the delay should absolutely go.. for these reasons, I still think the skill is simply the result of a bad game design (though the amount of debuff it applies is really really strong, I gotta admit that)..