Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 217507 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #375 on: 20 March 2020, 23:59:08 »
« Last Rated on: 15 April 2020, 12:15:30 »
I want to tell to everyone who is following the progress that  Act 2 is done.

Its Time to move into Orient  :)

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Cygi

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #376 on: 21 March 2020, 07:23:13 »
In the name of all silently lurking here:

Yay! ^^

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Offline rakshir

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #377 on: 23 March 2020, 13:39:41 »
As someone who's gone through acts just redoing monster stats and skills (not adding new ones), I have some idea of the amount of work it takes to complete an act. It's enormous, so congrats! I only made it through act 2 when doing so, so keep it going!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #378 on: 24 March 2020, 02:20:23 »
As someone who's gone through acts just redoing monster stats and skills (not adding new ones), I have some idea of the amount of work it takes to complete an act. It's enormous, so congrats! I only made it through act 2 when doing so, so keep it going!

Thank you for the words! It help me alot.

Indeed its not easy as it look, it take some time to concept as i want , but in the end...checking the final result ingame is what make every second worthy.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #379 on: 01 April 2020, 23:40:56 »
The development of act 3 is going smooth.

Added several new soundtracks into some zones, added several cosmetic features into the world, to fell more dynamic and alive, like obsidian stones, flames and other things.

About creatures, added several new ones , like yacks , tigers , salamanders and the vicious lizardmen!

The monsters in this act will be more vicious and deadly , its the final road... Titans Bane, the final fight to defeat the corruption for good.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #380 on: 07 April 2020, 00:27:34 »
« Last Rated on: 15 April 2020, 12:18:06 »


Devilkind Gargoyles




A Voracious Drake in comparation with Sepulchral Wyrm
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline rakshir

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #381 on: 07 April 2020, 04:36:47 »
That drake looks great!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #382 on: 21 April 2020, 02:10:18 »
Its been awhile since my last post.

I want to say im still working on it. Lately i been revamp some old content in both Act 1 and Act2.

In act 1 reworked few caves, turning then more interesting and adding more chests, to make then worthy to explore/visit. Also some bosses  had reworked abilities.

In act 2 , i added more content , more exacly 15x new heroes and some special fights.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #383 on: 28 April 2020, 00:23:37 »
Made several  Quillvines around Orient , as well more junglecreeps types.

Re implemented a (un)used junglecreep vomit skill, something different than using the vomite bile from beetles in Egypt.

Created some Undeads for the Icy Caves.

« Last Edit: 28 April 2020, 00:25:49 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #384 on: 06 May 2020, 01:57:55 »
Made New models for  Fire/Ice sprite models, i added  glows / colours on the crystal depending on different element type they have. The champions will be more toughter and a powerful breath attack(s), while the regulars have a fast AA that do dot dmg.

Don't let them swarm you  :)



« Last Edit: 06 May 2020, 01:59:27 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #385 on: 16 May 2020, 23:46:00 »
Some updates

Created a new model for Djiin regular soldeirs, they used dual swords and have a passive ability depending their element, Oh they hit also faster. While the old model will be for champion, the old djiin you know, but they will be pure casters.




Designed a new Dragornian model for the wusao areas, no one is safe from the corruption , even the old ones arent immune to the chaos.



(edit: Those are not the official textures for the models posted)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #386 on: 16 May 2020, 23:53:45 »
Cool stuff as always :) Keep up with the great work!

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #387 on: 17 May 2020, 00:36:36 »
Cool stuff as always :) Keep up with the great work!

So nice, sauruz you definitely deserve some nice title like TQ Engineer - like those life creators from Prometheus movie. Your creations are changing this game.
« Last Edit: 17 May 2020, 04:24:47 by efko »
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #388 on: 26 May 2020, 23:55:39 »
Na, im just a regular player with a big dream :)




Some new Neanderthals

More you advance, the more visible are the effects of the corruption in the world...

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Tauceti

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #389 on: 27 May 2020, 17:23:42 »
Since you are working now on act 3, have you considered creating a Lamassu ?

Spoiler for Hiden:



On the lore side, they are often represented as a pair of sentinels at entrances, or guardians of a gate. Therefore 2 Lamassu bosses would fit well with the pyramid of babylon, if placed on the upper floor.

Note that you can also find them represented as undead lamassu in the comics book Black moon chronicles.
Spoiler for Hiden:



Keep on your great work Sauruz  ;)

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