First of all, apologies for cluttering this board with my threads, I tried scouring the web for answers but came up empty.
What stat increases do monsters get in Epic and Legendary, especially regarding health? The old GlobalProperties aren't used anymore apparently, and while I was able to track it down to the monstergamebalanceattributes.dbr, there are 18 levels with no way to tell what is applied when.
My second question is: is there any way to have a player skill use different values for each difficulty, e.g. 100 in normal, 250 in epic and 500 in legendary?