Well, today I made the skill for the Monk ordnance, and since I had taken Kung Fu myself many years ago, I thought that a skill that bolsters strength, health and total damage would make sense.
For Pilgrim I added a skill that casts on enemy death and does elemental, pierce and bleeding in a 3m radius.
Ha ha, I tested it in Sparta on a dummy and wondered "why isn't this triggering?" it's an onenemykilled template skill lol
EDIT: So I wanted a skill that explodes where the enemy was at range. So I used a SKill_ProjectileAreaOfEffect template, I don't know if other templates work so whatever.
In the projectile unlike Squall the FlightFx don't work, I had to use projectileImpactFx slot in Projectile Effects in the aoe projectile itself
So I have Spiritualist and Wu left I think