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I can't seem to extract the .tex files for the XPack4 meshes. MeshView works but my TextureViewer just errors. Little help?
Is it me or are the convergence potion bonuses too short lived for the investment in skill points?
I went through the EE creatures with viewer.exe and that is one of the meshes that I can't see, it's just some attachpoints floating in air. Is it on a horse?I was looking at the viewer today because I am using the attackable tree mesh today for vultures, crows and dryads and I noticed something. The idle animation for the Dark Obelisk in the montershrine.anm is 100 frames long, that's like more than 3 seconds. I think this is how the game decides how often Obelisks summon minions. Does any database setting affect idle animations? Like run speed or even total speed? I don't think so but someone else might have seen something.