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Messages - botebote77

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1591
Nature IT / Re: What's the easiest way to get the third wolf?
« on: 03 November 2017, 03:57:17 »
eh.. to admins, can we get the 'link when you click a word' working?

edit: the hyperlink or whatever it's called? thnx

1592
Nature IT / Re: What's the easiest way to get the third wolf?
« on: 03 November 2017, 03:48:41 »
you get 3 wolves at lvl 18 CotW so you only need +2.. if you have a char in act 1 epic, SB cuffs would be easiest

either the gorgon queens or labyrinth

1593
yes.. and i think it's worth it to go AE.. you will not lose your items.. it's much more balanced now and a little harder than TQIT.. can i also use this thread to promote my 3 builds i posted in this same forum? if you look at it, all are for AE and would not be as effective in TQIT

1594
General Discussion / Re: Which Mastery is your favourite?
« on: 31 October 2017, 05:30:08 »
in TQAE, rogue.. but any combination can work

PS: I'm actually confused why it's named TQIT masteries instead of TQAE in the masteries section.. i was actually tempted to write something about rogue there but seeing it's named TQIT, then i have no place there :]

1595
General Discussion / Re: few questions
« on: 30 October 2017, 05:16:53 »
aloha.. first off thank you for this new forum.. i just have few starter questions.. how does this forum work? like can i post guides and questions here? do you allow bumping of threads? i see this forum has moderators, i just hope you're not as strict as the steam moderators?
Hey botebote77 how are you? I am the founder of Kırmızı Perfect and Efko -founder of this forum- is a friend of mine. This is a great place. So welcome :)

long time no chat.. yes of course i remember you're also grinninglich :)  .. I'm not very active playing anymore but i still spend time on forums.. as i remember you have builds on your site.. can you share my 3 builds i posted in this forum on your site? (the haruspex, illusionist and knifethrower).. i made sure all take advantage of some of the changes in AE

1596
General Discussion / Re: Physical DoT
« on: 28 October 2017, 08:43:47 »
damn sorry the re-post.. was trying to find edit option

also, if the devs just wanted to increase wound damage of those 3 bosses, why did they list it under general mechanics and not under enemies?

1597
General Discussion / Re: Physical DoT
« on: 27 October 2017, 20:00:29 »
wow the way they said it it's like they're implying you could boost your physical DoT by increasing int.. they never said it's only from monsters.. all this time my only answer to myself was the devs somehow got confused and mixed it up with GD.. like internal trauma lol

also, hail squall.. the best skill in the game

PS: there's no way to decrease a monster's int either.. sometimes devs are weird

(also, can you please indent physical DoT blah blah to make it easier to read? also please put a one line space after that.. i don't see an edit option.. everything i put in parentheses no need to include)

1598
Guides AE / Re: House of Flying Daggers Build
« on: 27 October 2017, 05:52:35 »
i wonder how this pairs with rune mastery

1599
Guides AE / House of Flying Daggers Build
« on: 27 October 2017, 04:39:53 »


This is a guide for the TQAE version of the bladeflinger build.

I think most pros already know of this but i just haven't found a guide for the AE version yet so i decided to just make 1 (this is different from the TQIT version).

This is a guide for those who have reached at least epic difficulty. Beginners can also do this but it'll take much longer for your character to take shape.

Ok let's start. A knifethrower is a rogue who uses throwing knives as main attack. You can have earth or storm as your 2nd mastery for some elemental damage (your a caster anyway). Many players don't know it yet but rogue is actually a very good caster. For my char i chose storm but I'm sure you can go with earth as well

Pros: Kills really fast and every attack is AOE/CC

Cons: energy probs and you're a glass cannon so don't get too close to mobs

Your very first target is to reach lvl 25 with whatever you have by just pumping dex (no strength). That's doable, right? you can add int so your staff (if you decide to go with staff) can do more damage but what you really need to pump is dex. You need 297 dex by lvl 25. You'll need to pre-farm SB cuffs (epic version) and an amulet that gives +2 to rogue (merchants sell it). Both items have a char lvl requirement of 25.. you need 297 dex to wear epic SB cuffs.

By lvl 25, your char should look like this:

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc9128.html?mastery=Sorcerer&master1=6&master2=8&sa=0&m1=32-0-0-1-12-1-1-0-0-0-0-0-0-0-1-1-1-0-0-6-0&m2=4-0-1-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

That's just lvl 21 but you get the idea. You should max throwing knives and flurry of knives as early as possible.

When you get to lvl 25, the fun finally starts. You'll be a true knifethrower. Your throwing knives will have zero recharge. Set it as your RMB and you can just spam it. You'll need lots of energy pots but that's not really a problem. You can enhance your amulet with spectral matter to help a little bit with your energy probs. By epic, most monsters have energy so you can leech energy and you don't have to carry much energy pots. You'll eventually want to max mandrake and nightshade so your attack itself is a CC. Storm nimbus tree or earth enchantment tree (whichever 2nd mastery you want) for some elemental damage. After pumping dex, you need to pump int. Storm Nimbus only gives puny elemental damage.. for one knife projectile that is. We're talking lots and lots of projectiles here. Trust me, it's worth it for this build. Endgame your char should look like this:

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc9128.html?mastery=Sorcerer&master1=6&master2=8&sa=0&m1=32-0-0-12-12-1-8-0-0-0-0-0-0-0-12-8-8-0-0-6-0-0&m2=32-0-10-1-0-8-1-0-12-0-0-0-6-12-0-0-1-1-0-8-0-0

or

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc85ef.html?mastery=Magician&master1=6&master2=1&sa=0&m1=32-0-0-12-12-1-8-0-0-0-0-0-0-0-12-8-8-0-0-6-0-0-0&m2=32-12-0-8-1-0-0-1-0-0-10-0-0-0-0-0-0-0-12-0-12-0-0

You'll eventually want to replace your epic SB cuffs with the legendary version (385 dex). You need int and dex for damage of course. Disarm traps is a good 1 point wonder skill to have here. Traps and constructs are immune to bleed and poison. Disarm traps take care of that and with your gear it becomes lvl 5. Definitely a good 1 point wonder

There you have it. Very easy to make and very easy to farm gear. You'll be surprised that it actually kills fast

notes: you need 120 str to wear epic SB cuffs and 144 for legendary.. just wear items that give some + to str.. casting speed from items is also good for this build.. you can also add a few points to strength to open more options for your other items but in my case i never needed to.. rogue mastery gives +56 to str anyways so that's 106 str with no items.. resistance reduction not from a weapon (like Polaris or monkey kings trickery) is gold for this build (actually it's a must in legendary).. also, see that attack damage converted to health from elemental rage? that would take you a long way.. but it must not be from a weapon


Now this is only for the mage version. I have also tried this with a knifethrower assassin and illusionist. Though for those builds, throwing knife is only used to reduce resistances and to proc granted skills. See here for a knifethrower Illusionist. For a knifethrower assassin, you have to stack CDR so you'll be able to spam battle standard. Traps deal really good damage with battle standard. You also have to wear Key of Elysium (2 KOEs if you have) to summon ancestral warriors. It procs with knives and the recharge is only 6 seconds so you can summon multiple warriors. Now wear a mbutis advocate on secondary to proc study prey (it also procs with knives). It's like an assassin version of the petmaster champion. It's more gear intensive and harder to make but it's also more powerful imo

update for ragnarok:

Dex requirement for epic SB cuffs has been raised to 307 and 425 for legendary version. Str requirement likewise has been raised to 132 for epic and 170 for legendary. Doesn’t really mean much because lvl requirement is still the same. Just have to focus on dex and str more. Ragnarok also have Eitr charms which gives flat elemental damage and it is confirmed by at least 1 user that 2x Eitr on rings is worth for this build (credit to Gautrec).

This is actually playable self-found even for new players but a different route is needed. New players start with int instead of dex and become an ice-sharder. Of course storm would be the first mastery to take. When you finally have +4 to all skills or at least to rogue, start putting points in dex and eventually respec to throwing knives. You can also put some points in dex earlier like late normal or early epic for preparation for epic SB cuffs.

What does throwing knives offer that ice shards doesn’t? Better damage, confusion, higher DA because of dex, ability to life/mana steal, and access to spear or throwing weapons again because of dex

video link
Spoiler for Hiden:

1600
Guides AE / Illusionist Build
« on: 27 October 2017, 03:21:08 »


A somewhat unpopular combination?

Just want to share my experience on my 2nd favorite char in TQAE (Nature/Rogue). Whichever mastery you start with doesn't really matter but i suggest you focus on 2 wolves and traps early game. This is a petmaster/trapper/X build. Mine is a petmaster/trapper/archer/knifethrower build but the archer and knifethrower part may differ depending on your gamestyle preference.

The skills you would want are:

Rogue: Traps (max), flash powder and however you want to attack. I chose envenom tree (max nightshade and mandrake), calculated strike and lethal strike. You can also choose max knives and no calculated or lethal strike if that's your preference. Heck, i wouldn't fault you if you go PGB or none at all except traps and flash powder. A knifer is very good if you have resistance reduction not from weapon.. like Polaris or monkey kings trickery.. or in my case a mbutis advocate on secondary (the study prey procs with knives).

Nature: I suggest you put at least 1 skill point in every skill here.. All are good if you stack up + to all skills items (which you should).

My build (with +6 all skills):

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalce491.html?mastery=Illusionist&master1=4&master2=6&sa=0&m1=32-4-14-10-1-1-1-1-1-1-1-1-1-1-4-10-1-1-1-1-1-0&m2=32-6-0-1-7-1-6-6-4-1-14-0-10-6-1-1-6-0-1-1-6-0

Now you might think traps and strength of the pack don't synergize well because traps deal pierce damage and strength of the pack enhance physical. The solution is simple: a wraithlord's ring (the type that gives bonus physical to pets). 2 wraithlord's rings would be yummy. I wear a wraithlord's ring of immortality with demon's blood. I don't think you should sacrifice your amulet for another wraithlord's but well if you have a wraithlord's amulet of convocation then oof (i don't have that).

This is somewhat safe to play if you let the traps do the aggros first. You still get hit so flash powder, briar ward, regrowth (a 2nd source of healing while your pots are on recharge) and of course HoO is important here. I'm still in act 3 legendary and having no real problems (zero deaths in legendary so far). Frankly, i don't see myself dying if i play careful enough. I have finished the game several times so i have a pretty good feel for the game. I did die once in epic though when i wasn't totally focused on playing (bad Elton John).

Now you might notice i didn't include stat and gear optimization here. Basically because i leave it up to you. Go int and stack up CDR and bonus to pets (spamming briar ward and plague). str and dex and go melee. Use a bow just like me. It really depends on your preferred game style. I do suggest you stack up all skills though (at least + 4) and the mentioned wraithlord's (at least 1). A good place to farm mbutis advocate is from the frogmen just outside rhodes before the first rebirth fountain.. and also soronis (that lampido's potion quest). The free study prey is very valuable especially if you have the physical wraithlord's.


additional info:

looking at tq-db:

beastcaller's ring - lvl 3 (req lvl)

spiritcaller's - lvl 14

summoner's - lvl 28

invoker's - lvl 35

ritualist's - lvl 42

wraithlord's - lvl 53

all can be bought from merchants

update for ragnarok:

i found wolves to be extra squishy in ragnarok with this build. Still, with the new XP scaling and with all those bonus skill points in act 5, you should have enough skill points to add to survival instinct. Also, there is a new prefix (Allfather’s) that gives an even higher boost to pets than wraithlord’s but has lvl 68 requirement.

here is how my illusionist looks like optimized for ragnarok:



start   :  surtr
6:00    :  muspelheim
17:00   :  loki
20:24   :  Olympus portal to Typhon

throwing knife is good for spreading CC and reducing resistances
a fair amount of cast speed is needed for traps and knives

1601
Guides AE / Re: Mage Haruspex Build
« on: 27 October 2017, 03:16:56 »
a friend has told me he found his Lykaion Malleus in epic act 1.. as for archmages clasp i think the best farming spot is legendary act 2 telkine

1602
Guides AE / Mage Haruspex Build
« on: 27 October 2017, 02:16:15 »


mage haruspex build (hunting/dream)

whoah what?

Many of us have read (or played) about the immortal haruspex build and as we all know by now, it's not so immortal in AE anymore. Sure we can still make a viable bow/spear haruspex but why make one when there are arguably better builds like a warden or brigand perhaps for a spear melee or ranger or again brigand for archers. And yeah, we all don't like the nerfing of scatter shot.

So haruspex toons are no good now? Nah! Let's make it good again with some imagination. Let's take advantage of two of the often overlooked but not forgotten changes in TQAE:

+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)

and

+ Elemental Damage % bonuses now also boost fire, cold and lightning DoTs

So with that, let's proceed with this crazy mage haruspex build.

pros: main attack is an AOE and provides slow for a little CC. has access to both str based items and int based items (oh yeah we all like to wear those items)

cons: energy probs (well, we can't have everything)

core skills are:

Hunting: study prey, flush out, monster lure

Dream: distortion wave, lucid dream, temporal flux, trance of convalescence

How does it work? Study prey reduces physical resist, and flush out reduces elemental resist. Distortion wave deals mix physical damage and electrical burn damage. Plus the two changes mentioned above makes DW even stronger. The lure is there to keep the monsters busy. This is like a ranged physical/EBD damager wearing a shield. neat huh?

Gameplay is cast monster lure to draw aggro, step back a little, cast study prey, then cast as many DW as you have to. Remember DW is part physical part DoT so you don't necessarily have to spam it (DW has 0.8sec cooldown with 80% CDR). You can put DW in your LMB slot if you like. Against Bosses, monster lure don't work but most bosses don't move a lot so it's just the same. Just cast study prey and DW repeatedly.

stats: just enough dex for archmages clasp (159) so maybe 5pts, the rest int and str. I suggest going int first then after about 350, go str

Things you should look for from items: cooldown reduction, + to all skills, cast speed, resists, %elem damage, %phys damage. Quite a lot but again, you have access to both str and int items so you can actually get all of those. Item selections are so many i can only think of 2 BiS items: Lykaion Malleus and Archmage's Clasp. I also suggest you look at occult rings and socrates rings. Both can easily be bought from merchants. Those two alone take care of elem damage, cast speed, as well as provide extra int.. Use demons blood on at least 1 for vit res. A Boreas staff on secondary or just a staff of the betrayer with shen-nongs would be well worth here. And oh yeah, also look for some form of reduced energy cost or energy regen. I have never found a Lykaion Malleus so sorry i can't help you with the best farming spot for it. Chances are you'll be wearing a club or an axe because those have high str req and low dex

my suggested buid:

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc3f1e.html?mastery=Haruspex&master1=7&master2=9&sa=0&m1=32-0-0-0-0-1-1-0-0-0-6-8-0-0-8-0-6-1-6-0-0-0&m2=32-1-0-12-0-8-0-6-1-0-0-8-12-8-8-0-6-12-0-1-0-0

I suggest going dream first, putting only 1 point on all necessary skills and rushing to unlock psionic immolation. Max it and then max distortion wave and chaotic resonance. Then go hunting and also rush to unlock flush out, putting only 1 point on the necessary skills. Max flush out, then study prey.

Just enough points on trail blazing to get maxed run speed (166?). Only max premonition and distortion field late in the game. Come legendary you'll have lots of "where do i put all these skill points at?" . That's your problem, not mine :) . Maybe distort reality for extra vit damage (EBD from temporal rift does not stack with EBD from DW)

If you're wondering about the damage, DW with study prey is just enough to one-shot legendary machae archers and melee machaes (not the yellow ones) with about 600str and 400+ int. Of course it's part DoT so you might want to 2 two-shot them. It's also AOE so if you hit all of them, they can all die in one shot

This can also serve as a blueprint for other similar builds like an avenger, summoner, or ritualist (strength of the pack boosts the physical in VO, eruption and DW). Maybe even throw warfare and other masteries into the mix

so that's it.. till next time and happy crazy playing :)

update for ragnarok:

With the release of new weapons in ragnarok especially throwing weapons, i’m not sure if Lykaion Malleus is Bis weapon for this anymore. I now use Neith’s Will. The dex requirement is not so high(270), has recharge, %total damage, and much needed resists. I don’t necessarily use it to attack range. The damage just doesn’t compare to distortion wave but throwing weapons allows me to have more DA with wood lore. But, only put more points in dex after you have raised your strength and int to about 400+. You would need more points in strength but if you found a good throwing weapon you want to wear, you can put some in dex but not too high.

Some new players have asked me if this is playable self-found. The answer is yes. Long-time TQ players have always known distortion wave to be a massive mob clearer early game. AE made it so that it’s still strong late game. I have been seeing recharge items in act 5 normal without even farming. Distortion wave alone can get you there if you stat correctly. I did say focus on int first that is because early recharge items have high int requirements but if you want to wear some good stuff strength based gear, putting some in strength won’t hurt. If you focus on dream first, you can unlock psionic immolation at lvl 10 or 11 and the cooldown will be reduced to 4 seconds. Just line ’em up and watch them die in one shot.

video link
Spoiler for Hiden:

1603
General Discussion / Physical DoT
« on: 27 October 2017, 02:14:46 »
from the changelog:

+ Physical DoT now increases by 10% per 50 intelligence

What is physical DoT? i don't think I've seen one from skills or items.. I don't think the physical damage from eruption is DoT.. it's not listed as such and it's damage per hit so it should scale with strength, right?

+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)

same for distortion wave

anyone ever seen physical DoT from skills or items?

1604
General Discussion / Re: few questions
« on: 27 October 2017, 02:03:36 »
you have answered my question.. thank you.. i hope you pull more TQ gamers in this forum.. let me help by posting an unusual build and an unusual question and perhaps it can attract new and even experienced gamers.. that is my hope and i wish this forum the best

1605
General Discussion / few questions
« on: 27 October 2017, 00:08:01 »
aloha.. first off thank you for this new forum.. i just have few starter questions.. how does this forum work? like can i post guides and questions here? do you allow bumping of threads? i see this forum has moderators, i just hope you're not as strict as the steam moderators?

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