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Messages - Cashondeliveri

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1
Modifications / Re: Help with Mods
« on: 30 October 2023, 16:51:10 »
Looked like there wasn't a lot of activity here so i posted both places. Sorry if that's frowned upon.

2
Modifications / Help with Mods
« on: 30 October 2023, 14:02:55 »
Hi!

I'm wondering i can add some things from mods to the base game and not as a bounce mod, so i can use other bounce mods on top of that, like modding the game to add a multiplier to experience points while using a bounce mod that makes pets better and/or more of them and/or multiplies number of enemy spawns. I know something like what i described already exists, but in many cases i want mods that have different values than the ones that already exist, or i want to add so many different (and specific) things from many mods that it can't get it from just one mod or the bounce mods adds things i don't want to add.

The things i'm interested in are the following:

- More XP
- More Skill Points per level
- More Attribute Points per level (especially interesting to me)
- More and Better Loot
* More Legendaries
* More Monster Infrequents and/or better chance to get two affixes and better quality ones (also particularly interesting because the grind for some of them is insane
* Use Relics/Charms on Uniques
* Better and/or More Pets
* Removing caps to stats, avoid projectiles and fire resistance for instance. Mostly for a little bit of fun
* This is not as important, but just to test out how OP i can get dmg to be without dying if an enemies so much as looks at me, removing resistance penalties in difficulties above normal
* Improved Vendors
* The Changes from Skill Reworks Mod
* More and/or Better Enemies

All i can think of right now. For those who cry cheater! i can say that i won't necessarily make the game easier. For instance, maybe i'll increase loot a little, but play with much more and better enemies. Anyways, i would like to have as many options available to me as possible, and sometimes get a different experience than what the vanilla games provides, so i would love if anyone could help me with that :D

3
Anniversary Edition - General discussion / Throwing Weapons
« on: 07 January 2023, 10:54:59 »
There is something regarding throwing weapons that i'm not quite clear on. It's possible to dual-wield them and i wonder what effect this has. do you attack with both weapons or will the second weapon just provide you with the stats it has? How about the dual-wield skills that warrior and runemaster has, will they be used and be procced by dual throwing weapons? Somewhere someone mentioned that Runemaster's Thunder Strike would produce 10 projectiles instead of the usual 5 when dual-wielding thrown weapons. Can anyone confirm this? Appreciate any info you can provide and feel free to give me any tips and tricks for playing a dual-wielding throwing weapon character.

P.S. Asked a few questions on steam as well. would great if anyone headed over there and help me out a bit more   :D

Quote
https://steamcommunity.com/app/475150/discussions/0/3759975793245797885/

4
Modifications / Character Editor?
« on: 19 December 2022, 15:00:02 »
Is there any working program that edits characters like defiler used to do that works with atlantis and eternal embers?

I found one that lets me edit skill points and attribute points, but nothing more.

Looking for an editor that let's med change skill points, attributes, and masteries. Also if i could ad portals, waypoints or whatsisname and maybe also fountains that would be great. looking to experiment with some builds before i start playing them to see if they work as i think they would. Also there are classes that i've played so much that i don't really want to go through normal and epic with them, but go straight to legendary.

On another mod topic. Are any of the mods that changes all masteries to different ones any fun? (At least for a while to change things up) I would prefer if they were balanced, but fun trumps balanced for me tho, if they're somewhat unbalanced.

Appreciate some help :)

5
Been a few years since i played the game last (when ragnarok came out) and i'm wondering if you guys could provide me with some info, advice and/or opinions regarding a couple of things:

 - Can a elemental damage weapon build be any good without runemaster mastery? There are a few items that convert weapon dmg to elemental in at least ragnarok i seem to remember. So a lightning-based Bow Sage (Storm -Hunting), a fire-based Club Juggernaut (Earth + Defense) or even (probably very squishy) melee weapon Elementalist using all kinds of elemental base damage with only +% elemental damage to boost all the different kinds of damage, could they be very efficient?

 - If one was to go even one step further, not using items that convert weapon damage, but instead rely on elemental damage from weapons and gear like for example the lightning dmg on the Lykaion Malleus and on other gear, could that still be good if built and equipped properly?

 - Despite all the thousands of hours i've put into this game i haven't played elemental damage over time builds. Is burn, electrical burn and the cold DoT viable if using mainly those types of damage or are they best used as a supplement/bonus to fire/cold/lightning dmg, like poison or bleeding is with physical/pierce dmg?

 - I recall that the unintended consequences one got with particular combinations of classes and items, one could build, for instance, a Haruspex with so high defensive ability melee couldn't hit you and avoid projectiles at 100%, taking care of very nearly almost any other damage, rendering you virtually unkillable. Does anyone remember how they fixed that balance problem? What did they alter, did they introduce stat caps, diminishing returns, change calculations or what? I'd like to know because if i play a character that uses those defenses, what should i aim for and how high can i get DA, avoid projectiles and also dodge attacks for that matter?

 - There is a lot to relearn that i've forgotten over the years and there are stats and mechanics that i would like to read up on. Don't need a comprehensive answer to the things i want to find out about, but if someone could point me in the direction of info, articles, guides etc. that goes a bit in depth about the different stats that mitigate dmg that are not resistances (except physical resistance, curious about that one. never had a character that stacked phys res). Specifically i'm talking about all the different stats that prevents/reduces dmg: Armor, damage absorption, defensive ability, dodge attacks, avoid projectiles and physical resistance as mentioned, shield block (and as examples of the type of info i'm looking for, I remember playing several defense mastery variants (probably my favourite mastery) that relied primarily on a very good shield and keeping up quick recovery 100% of the time. Now tho i no longer remember how to best get to the best percentage of shield block and shield recovery, if there is a cap on either, and if so, what the max block and maximum number of hits per second that can be blocked is? And if it's possible for any other mastery than defense that can use shield to great effect), or any other kind of defense i haven't thought of, and how many of these defensive layers i need on a particular character to avoid hitting legendary difficulty with all the wrong gear and either a complete respec or even a combination of masteries that is sub-par and a real hassle to play, having to quench health pots one or more times for every group of monsters, or doesn't fit my playstyle.

 - With all the gear and changes that have come with ragnarok and subsequent DLCs, it looks like it it just may finally be viable to build a character using rapid health regen as a primary defense when paired with sufficient, but maybe not optimized defense, since health regen when viewed as a defensive stat protects against every single type of damage. One could optimize defenses in addition to health regen if the goal is to be as tanky as possible (grim dawn with all it's similarities to titan quest game mechanics can get insane amounts of regen), which is something i enjoy playing. So, is it viable, and if yes, what mastery combinations should i choose. I'm thinking Nature, Dream, Hunting and probably that new mastery i haven't played yet, Neidan, which has huge flat health regen when under the effects of potions (maybe there is an argument for Defense as well). Most of the regen, i guess, would come from equipment, so what are the key items for a health regen character. Would love some tips, advice and recommended or essential items or maybe a link to a build or guide or something.

That's it, would love some words on these things :D

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