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Messages - Amaryllis

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1
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 23 February 2024, 22:45:58 »
You've done a lot so far, so good to take a break from it. Hope your LoC stuff is just as nice!

2
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 14 February 2024, 20:28:52 »
Those ones look wonderful! Especially like the armor on the first one.

3
New Projects / Re: Titan Quest: Arris Mod
« on: 18 November 2023, 22:09:11 »
I did it again.





I made particle effects. They're soothing.

4
New Projects / Re: Titan Quest: Arris Mod
« on: 06 November 2023, 17:11:35 »
As it stood, I didn't plan on adding different genders to the other playable species because I thought it would take forever-and-a-day.

Yeah turns out it took like an hour-ish to re-sculpt the models, and not TOO long to set them up to be playable.

So here ya go, you can play as male or female for any species:


5
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 30 October 2023, 23:13:44 »
I think the monk look was the appeal hehe

But that looks good too

6
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 30 October 2023, 22:47:25 »
Its honestly kinda perfect like that lol

7
New Projects / Re: Titan Quest: Arris Mod
« on: 29 October 2023, 21:58:42 »
Progress report:



I have defeated the crab people.

8
New Projects / Re: Titan Quest: Arris Mod
« on: 24 October 2023, 03:31:33 »
Progress report:



C r a b  p e o p l e .

9
New Projects / Re: Titan Quest: Arris Mod
« on: 22 October 2023, 18:52:46 »
Not an update but I wanted to post some cool things:



Energy bows!

I only have the picture of this one, but I think it's probably the coolest effect.

They're a magic weapon in my mod which fires slowly, but emits a devastating projectile. They do around four times as much damage as the next highest damaging weapon (the basic energy bow does like, 200ish damage, whereas the basic heavy staff does around 50ish)

I don't know how to post a video on here yet, so if I figure out, I'll show them off. They're one of my favorite creations in this mod.

10
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 22 October 2023, 18:46:54 »
All the nymphs are looking quite good!

11
New Projects / Re: Titan Quest: Arris Mod
« on: 19 October 2023, 17:24:29 »
Given my last post was over a month ago I should endeavor to post more often.

Unattainable resolutions aside, I've been working on the "2.2.1" update for maybe a month now? What started as a minor update has quickly spiraled into a minor update with a bunch of stuff.

The biggest thing on this list is probably just convenience changes to species - you can now choose their color. I also fixed the bug where they are invisible at the start of the game. Thanks to Nargil66 for telling me how to.

Oh yeah, I also gave all the species different sizes. This was something I've wanted to do for a while and it took a ridiculously long time to figure out how to make it function (in short, and omitting most of the story, the reason it didn't work for so long is because the time I told it to stay active was too long for the game to handle. Apparently, 9,999,999 seconds is so long that it refuses to work on game-start, but 999,999 seconds is fine. Oh, TQ, why.)

Anywho, have a picture:


(They're all floaaaaating...)

Also I killed pet builds. :)

Well I'll update you all when I have another update too-da-loo for now.

12
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 17 October 2023, 17:49:17 »
Mmm pretty tree people. ^-^

13
New Projects / Re: Titan Quest: Arris Mod
« on: 16 September 2023, 18:27:38 »
They all allow for some different playstyles, on top of the open-ended build system. So you get a lot of options.

I might go through at some point and show off the perks and quirks of each species.

14
New Projects / Re: Titan Quest: Arris Mod
« on: 14 September 2023, 19:41:08 »
Continuing on with unique features of this mod, the player can choose their species.

When spawning in, you'll start as a ghost. The road up will take you to a plateau with five roads, each leading to a different species choice.

(WARNING: Because of how the species are attached, they will be invisible when first equipped. This is easily solved by logging out to the main menu and restarting the mod. This also will fix problems with some armors attaching weirdly)

Potentially unfixable bugs aside, choosing a species has been one of my favorite parts of this mod. It's kind of reminiscent of choosing a mastery in base game, as each species has its perks and pitfalls.

In Order from left to right: Attae, Enae, Eumaniae/Human, Oamatalae, Vae
Spoiler for Hiden:

Each species has its own benefits, which I might just outline individually. Padding out a forum post is great, huh?

15
New Projects / Re: Titan Quest: Arris Mod
« on: 14 September 2023, 19:28:31 »
I'm tired so I figured I'd post some of the neater things of my mod on the forums.

I wanted to have my mod feel distinct from basegame Titan Quest. To accomplish this, there are a slew of new monsters, many of them models I've edited or made from scratch, and all of them uploaded by my friend Nargil66:


Custom Models (Koltae, Asordidae):
Spoiler for Hiden:

Edited Models (Mostly) (Bottom Row: Enae, Oamatalae, Vae; Top Row: Lantayre, Oshapta, Amiad)
Spoiler for Hiden:
And yes, "Amiad" is just a big nixie, but when asked if I should make her a dragon, we both agreed that pretty water lady in a metal bikini was better.

Non-edited Models that I still think look neat (Asere, Orta):
Spoiler for Hiden:

I'll probably go over what these enemies do in a future post.

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