Author Topic: Atlantis new skills feedback and discussion  (Read 58989 times)

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Offline Tauceti

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Re: Atlantis new skills feedback and discussion
« Reply #75 on: 31 May 2019, 01:20:16 »
Here are Atlantis skill features at max and ultimate levels for mage-oriented characters

Storm
Spoiler for Hiden:
Arc discharge (8/8)
214 - 326 lightning damage
0.5s of stun

Arc discharge (12/8)
300-452 lightning damage
0.5s of stun

Lightning dash (8/8)
5 energy cost
10 lightning damage
+444% movement speed
54% chance to dodge attacks
54% chance to avoid projectile

Lightning dash (12/8)
5 energy cost
10 lightning damage
+444% movement speed
80% chance to dodge attacks
80% chance to avoid projectile

Spirit
Spoiler for Hiden:
Soul drain (6/6)
8.0m radius
42% reduction to enemy's health
150 vitality damage
21% energy drain
2.0s of sleep
+200% damage to ghosts

Soul drain (10/6)
8.0m radius
66% reduction to enemy's health
150 vitality damage
33% energy drain
2.0s of sleep
+200% damage to ghosts

Soul vortex (10/10)
70s recharge
165 energy cost
4s duration
5.0m radius
144 life leech per second
48 energy leech per second
50% slowed for 1.0s
100% life leech resistance
100% energy leech resistance

Soul vortex (14/10)
70s recharge
165 energy cost
4s duration
5.0m radius
192 life leech per second
64 energy leech per second
50% slowed for 1.0s
100% life leech resistance
100% energy leech resistance

Nature
Spoiler for Hiden:
Sylvan protection (8/8)
18 energy cost
234-312 damage
119-156 piecing damage
22% reduction to enemy's health
66% reduced DA for 2.8s
2.8s of immobilization
75% slower movement for 3.8s

Sylvan protection (12/8)
22 energy cost
330-440 damage
167-220 piecing damage
30% reduction to enemy's health
66% reduced DA for 3.8s
3.8s of immobilization
75% slower movement for 4.8s

Earthbind (12/12)
20s recharge
98 energy cost
22m radius
180-240 poison damage over 5.0s
50% reduced DA for 5.0s
5.0s of immobilization
66% slower movement for 6.0s

Earthbind (16/12)
20s recharge
110 energy cost
22m radius
252-336 poison damage over 7.0s
50% reduced DA for 7.0s
7.0s of immobilization
66% slower movement for 8.0s

Dream
Spoiler for Hiden:
Dream image (8/8)
140s recharge
178 energy cost
extra lifetime 20s
dream image attributes:
lifetime 19.5s
3840 health
1920 energy
384-480 damage

Dream image (12/8)
140s recharge
194 energy cost
extra lifetime 27s
dream image attributes:
lifetime 27s
3840 health
1920 energy
384-480 damage

Psionic beam (6/6) only with staves
60% chance to pass through enemies
-1 charge level
60% increase projectile speed

Psionic beam (10/6) only with staves
100% chance to pass through enemies
-2 charge levels
100% increase projectile speed

Earth
Spoiler for Hiden:
Meteor rain (12/12)
45s recharge
414 energy cost
4.0s duration
3.5m radius
1200-1320 damage
180 burn damage over 3.0s
3s of stun

Meteor rain (16/12)
45s recharge
453 energy cost
4.0s duration
3.5m radius
1520-1672 damage
228 burn damage over 3.0s
3s of stun

Fire nova (8/8)
15s recharge
270 energy cost
20m radius
246 burn damage over 3.0s
82 fire damage
23% chance of impaired aim for 3.0s

Fire nova (12/8)
15s recharge
350 energy cost
20m radius
396 burn damage over 3.0s
132 fire damage
29% chance of impaired aim for 3.0s

I only tested some of these skills, not all.
Soul vortex (spirit mastery) was excellent on my spellbreaker, it helps sustaining high damage from a crowd. I would have preferred a 6s duration though.
Psionic beam (dream mastery) is a really good skill: finally good staves (and they are many of them) will find a use with this skill !
On the other hand, i couldn't find a good use of lightning dash so far.


« Last Edit: 31 May 2019, 01:24:53 by Tauceti »

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Offline botebote77

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Re: Atlantis new skills feedback and discussion
« Reply #76 on: 31 May 2019, 04:11:28 »
On the other hand, i couldn't find a good use of lightning dash so far.
if the damage is automatically converted to lightning, then it would be more usable.. because then you wouldn't need conversion to elemental items.. as someone who has tried conversion to elemental without rune, i can say it's extremely difficult to make it even comparable to the usual str+dex builds.. it's good until epic but in legendary, it's extremely difficult

bow is possible because it has low str requirements but then it defeats the purpose of lightning dash
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Re: Atlantis new skills feedback and discussion
« Reply #77 on: 31 May 2019, 04:24:18 »
On the other hand, i couldn't find a good use of lightning dash so far.
if the damage is automatically converted to lightning, then it would be more usable.. because then you wouldn't need conversion to elemental items.. as someone who has tried conversion to elemental without rune, i can say it's extremely difficult to make it even comparable to the usual str+dex builds.. it's good until epic but in legendary, it's extremely difficult

bow is possible because it has low str requirements but then it defeats the purpose of lightning dash
If you equipped range weapon, Lightning Dash just dash to the place you can attack enemies by your default attack, not melee range.

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Re: Atlantis new skills feedback and discussion
« Reply #78 on: 31 May 2019, 04:40:10 »
On the other hand, i couldn't find a good use of lightning dash so far.
if the damage is automatically converted to lightning, then it would be more usable.. because then you wouldn't need conversion to elemental items.. as someone who has tried conversion to elemental without rune, i can say it's extremely difficult to make it even comparable to the usual str+dex builds.. it's good until epic but in legendary, it's extremely difficult

bow is possible because it has low str requirements but then it defeats the purpose of lightning dash
If you equipped range weapon, Lightning Dash just dash to the place you can attack enemies by your default attack, not melee range.
yes i know.. like i said, it defeats the purpose of lightning dash
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Re: Atlantis new skills feedback and discussion
« Reply #79 on: 31 May 2019, 04:43:47 »
On the other hand, i couldn't find a good use of lightning dash so far.
if the damage is automatically converted to lightning, then it would be more usable.. because then you wouldn't need conversion to elemental items.. as someone who has tried conversion to elemental without rune, i can say it's extremely difficult to make it even comparable to the usual str+dex builds.. it's good until epic but in legendary, it's extremely difficult

bow is possible because it has low str requirements but then it defeats the purpose of lightning dash
If you equipped range weapon, Lightning Dash just dash to the place you can attack enemies by your default attack, not melee range.
yes i know.. like i said, it defeats the purpose of lightning dash
You still have Dodge + Avoid Projectile effect when dash.

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Re: Atlantis new skills feedback and discussion
« Reply #80 on: 31 May 2019, 04:57:00 »
On the other hand, i couldn't find a good use of lightning dash so far.
if the damage is automatically converted to lightning, then it would be more usable.. because then you wouldn't need conversion to elemental items.. as someone who has tried conversion to elemental without rune, i can say it's extremely difficult to make it even comparable to the usual str+dex builds.. it's good until epic but in legendary, it's extremely difficult

bow is possible because it has low str requirements but then it defeats the purpose of lightning dash
If you equipped range weapon, Lightning Dash just dash to the place you can attack enemies by your default attack, not melee range.
yes i know.. like i said, it defeats the purpose of lightning dash
You still have Dodge + Avoid Projectile effect when dash.
I'd rather pair it with hunting then and get marksmanship

edit: projectiles has never been a problem of storm because of squall
« Last Edit: 31 May 2019, 05:01:41 by botebote77 »
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Re: Atlantis new skills feedback and discussion
« Reply #81 on: 31 May 2019, 21:04:32 »
@icefreeze you said doppelganger don't benefit from pet rings? does it benefit from nightmare mastermind?
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Re: Atlantis new skills feedback and discussion
« Reply #82 on: 31 May 2019, 21:15:34 »
The Dream image has the Monster class, not the Pet class. So it doesn't benefit from pet bonuses.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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Re: Atlantis new skills feedback and discussion
« Reply #83 on: 01 June 2019, 09:11:57 »
lol i tried lightning dash again, see if i could get away with low DA.. nope.. as expected, the 80% chance to dodge only works when you are dashing.. when you are at melee range already, the 80% dodge does not work.. so in a pack of say 10 monsters (which is common in xmax), you hit 1 and the other 9 get their free hits on you.. incredibly useless in legendary
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Re: Atlantis new skills feedback and discussion
« Reply #84 on: 01 June 2019, 12:12:32 »
« Last Rated on: 01 June 2019, 23:38:32 »
lol i tried lightning dash again, see if i could get away with low DA.. nope.. as expected, the 80% chance to dodge only works when you are dashing.. when you are at melee range already, the 80% dodge does not work.. so in a pack of say 10 monsters (which is common in xmax), you hit 1 and the other 9 get their free hits on you.. incredibly useless in legendary

How's that a surprise? The movement speed from Take Down for example only works for while you're dashing. Chances to dodge are no exception.

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Re: Atlantis new skills feedback and discussion
« Reply #85 on: 02 June 2019, 05:44:34 »
This is "NEW" of Lightning Dash!

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Re: Atlantis new skills feedback and discussion
« Reply #86 on: 02 June 2019, 05:50:40 »
This is "NEW" of Lightning Dash!
i see.. so they realized it's uselessness

can you test if you can get back that 20 energy cost with energy leech? and how about monsters that don't have energy?

and that freeze, it doesn't have damage absorption?
« Last Edit: 02 June 2019, 05:52:41 by botebote77 »
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Re: Atlantis new skills feedback and discussion
« Reply #87 on: 02 June 2019, 06:51:08 »
If your weapons have Energy Leech, Lightning Dash will trigger it.
As it show in the skill infor, just freeze, no dmg absorption on enemies.
And like the original game from now, enemies have no energy will can not be leech energy.

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Re: Atlantis new skills feedback and discussion
« Reply #88 on: 02 June 2019, 08:16:49 »
it actually looks like a tier lvl 40 skill now.. at least on paper because i still lack testing

could be good with oracle, prophet, or druid since those 3 doesn't have any proc skills.. i just read that it doesn't proc passive skills.. also, those 3 have skills that help with mana
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Re: Atlantis new skills feedback and discussion
« Reply #89 on: 02 June 2019, 08:23:07 »
Quote
This is "NEW" of Lightning Dash!

this update actually made my day. my god awful ranting about Storm getting s#*% on actually meant something. Ill take some utility over no usable utility at all.

EDIT:
i was too hyped to notice its still a target skill rather than an activation one. i spoke too soon.
« Last Edit: 02 June 2019, 08:26:59 by gasconron »
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