Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 224307 times)

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #570 on: 04 November 2021, 01:27:11 »
A small update is uploaded to Nexus and Mega:
- Fixed Tree Form mesh (from Dryad Illusion granted skill) showing dark and added effect to it
- Dryad Illusion and dyes now work for male character (turning you into a Drus - male tree spirit)
- Small tweaks on text

Links:
https://www.nexusmods.com/titanquestanniversaryedition/mods/26
https://mega.nz/file/FHhkAYyB#0-tAv8YLts5DwnJzuHHTEPfrfjRtRN5FsHxUH56Hl_8
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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #571 on: 04 November 2021, 15:23:28 »
Okay, the rework of player animations continues... the trick is to integrate a second set of rider animations inside the default ones. So in any new animation you have normal player bones + rider player bones + mount bones. And when the illusion transforms you into a mounted character (which is a separate mesh with renamed bones), then the second set of animation kicks in and you are now riding a horse! Man, i wonder why the original devs didn't use this awesome template... they didn't have the time maybe? But they still left it for modders to use, which is great :D

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Offline alo4321

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #572 on: 10 November 2021, 11:55:51 »
plz support 6 players versions. My hero.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #573 on: 12 November 2021, 16:18:36 »
Sorry for the lack of progress last week. Rider attack weapon animations are done, but something else became priority and i have to finish it before continuing. I post a link to the animation files here, just in case:
https://mega.nz/file/1Xok3DxI#gP_EyQrZvYAIDrspEOIUhNv3qvfv1LwKoTrHkTT5Cfc
Character bones must be renamed to Bone_XXXXXX_RIDER in order to activate the rider animations. Otherwise he/she will use normal animations. Feel free to use in mods if someone needs.
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Offline Kaljurei

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #574 on: 09 December 2021, 08:47:51 »
Hi,

I'm having a very weird issue with your mod. After installing it as a hard mod I created a fresh character and have been playing it, but dialog boxes such as Tutorial Tips and Skill Window are not displaying correctly.

Example screenshot attached.


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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #575 on: 23 December 2021, 15:07:03 »
I'm working on the next update, but i can't guarantee it will be ready for Xmas. Some new illusions are coming, and ill try to fix the UI issues. Neidan mastery is already included. Also the hard mod version is returning (normal one), only not in multiple variants.
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Offline Carl_Johnson

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #576 on: 23 January 2022, 23:33:40 »
Is it possible to upload extended UI files only?

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Offline nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #577 on: 16 February 2022, 00:05:31 »
Is it possible to upload extended UI files only?
Sorry, but i prefer it to be a feature of the mod, not standalone. I don't care much about vanilla, and will always try to encourage people to play mods instead of it.

About the next update - i have some good and some bad news. I'll start with the bad. My comp is damaged and i dont have stable enough connection ATM to upload big files. Got a 3rd booster vaccine yesterday, and its better if i wait a few days before going out. The only way i can think of for uploading the mod is going to the public library... and i'll do it as soon as possible.
Now the good news - New horse rider animations are finished for both characters. There are 2 different "channels" in every player animation - 1 is for normal character and 1 for mounted character+horse. Horses no longer appear when unarmed, instead they will work as a type of illusion, using torso slot, and are usable with all weapons. But its better to see how it works yourself when next patch is up.
Preview of the first rideable mount illusion - Petrified Horse + cosmetic armors with Gorgon theme:

Other than that there are several new illusions added. I wont spoil everything this time and leave it a surprise.

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #578 on: 17 February 2022, 19:38:47 »
The first Nightly patch of -EG2 is uploaded to Mega. Just have in mind that in "nightly" versions some features are still WIP. Anyway, here is changelog:

Spoiler for Hiden:
-EG2 (17.02.2022 Nightly)

General
- The mod is now compatible with Eternal Embers patch #1 (public beta 2 should work as well, but is still untested, controller is also untested - i have only a laptop)
- Caution: The mod is renamed from "EGA" to "-EG2", which means old EGA characters wont work with it. You have to make a new one!
- Made a "cleanup" of many unused DBR files

Skin/Illusion Mod
- Complete overhaul of the Mount system and all player character animations (this time they allow you to really "equip" your Mount and use all weapons while on horseback)
- The player characters no longer ride a horse when unarmed. Mountable horses are remade to a type of illusion, equippable in torso slot. All mounts will increase your movement speed by roughly 50%, along with other bonuses they give.
- Added Hera among the summonable deities (doesn't sell anything yet)
- The first finished Mount (Petrified Horse) is sold by Athena, along with dedicated cosmetic armors for it
- Dionysus sells a new illusion - Thyiad (Dionysian Nymph, female only for now) along with dyes for it
- Hecate sells a new illusion - Lampad (Underworld Nymph, female only for now), along with dyes for it
- Zeus sells a new Xmas themed illusion (Santa/Xmas Elf, both charaters), along with dyes for it. This Illusion is CHEAT and i dont recommend you to use it!
- Morrigan sells a new Lycantrope illusion (Male/Female)
- Lilith and Ares sell infinished illusions, i don't recommend to use them yet
- Updated textures for all Dryad dyes sold by Demeter
- Updated base female character model to the latest

Skills
- Dual Wield and Shield Smash are now 11 levels instead of 10 and are innate (level 1 by default). This means you can always equip 2 melee or ranged weapons regardless of your class, and also gives shields a bit more utility. Items with "+X to All Skills" will affect these 2 skills normally, making them more powerful.

Other
- Artemis' Bowstring relic now works with thrown weapons, beside bows
- Implemended Training Dummies mod (code:"dummy")
- Fixed some +1 to Mastery Prefixes not being Rare
- Fixed new Level up effect not showing
- Removed item bonuses from Moros' Curse quest item (Permadeath mod)

- maybe some other things that i forgot :)

Known issues
- Caravan Transfer inventory size seems to be hardcoded since EE. This means part of your transfer stash will be unusable. I haven't found a way around it.

How to download a Nightly version from Mega:
1. Go to this link:
https://mega.nz/folder/gbpgCKYK#Q8NFUYK4qq3h1cAizLn4Vw
2. Right click on "-EG2" folder and from the drop-down menu pick "Download>Download as ZIP"
3. That's it!

If you notice any bugs/issues, let me know.
« Last Edit: 17 February 2022, 20:05:43 by nargil66 »
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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #579 on: 18 February 2022, 22:27:54 »
Trying it out, its very refreshing , no doubt.

I didnt check every gods from the unlock code, but from hecate, she sells dyes with the info description with the text  "taglampaddyedesc".

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #580 on: 19 February 2022, 12:48:36 »
any update for the GOG version?
take it slow... make it happen

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #581 on: 19 February 2022, 13:19:40 »
any update for the GOG version?
Latest version works fine on GoG, actually i didn't tested it on Steam yet :P
Trying it out, its very refreshing , no doubt.

I didnt check every gods from the unlock code, but from hecate, she sells dyes with the info description with the text  "taglampaddyedesc".
Thanks, tags are fixed for next one :)
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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #582 on: 19 February 2022, 15:02:20 »
any update for the GOG version?
Latest version works fine on GoG, actually i didn't tested it on Steam yet :P
Trying it out, its very refreshing , no doubt.

I didnt check every gods from the unlock code, but from hecate, she sells dyes with the info description with the text  "taglampaddyedesc".
Thanks, tags are fixed for next one :)

all right! bring it home!!!... time to kick some satyrs butt again
take it slow... make it happen

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Offline sauruz

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #583 on: 19 February 2022, 16:00:56 »
Almost coming into Athens, few things

-Sildor Barb Net Have satyr hero in the name , instead of centaur

-Did you create the lving effect ? it is pretty cool! how did you place ingame?  O:-)

-The hitting effect is also a nice toucht, but maybe you can remove ou tune bit the shaking effect ? like when you are in the middle of the monsters the screen start to shake , it could be at my end tho.

-Enjoying the new musics and names :)

-Since several skins require a diferent mesh, maybe you could post a link in the 1st page or info of where you need to download the specific mesh to help out new players into the mod (ifs there ignore this)

-whats do the Newhairs01 code ? im missing something ? i notice it changed my hair right away, but when i type the 2nd time i couldnt press the code
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Enhanced Gameplay 2 (EE)
« Reply #584 on: 19 February 2022, 16:32:35 »
Almost coming into Athens, few things

-Sildor Barb Net Have satyr hero in the name , instead of centaur

-Did you create the lving effect ? it is pretty cool! how did you place ingame?  O:-)

-The hitting effect is also a nice toucht, but maybe you can remove ou tune bit the shaking effect ? like when you are in the middle of the monsters the screen start to shake , it could be at my end tho.

-Enjoying the new musics and names :)

-Since several skins require a diferent mesh, maybe you could post a link in the 1st page or info of where you need to download the specific mesh to help out new players into the mod (ifs there ignore this)

-whats do the Newhairs01 code ? im missing something ? i notice it changed my hair right away, but when i type the 2nd time i couldnt press the code

- Fixed tag on Sildor Barb Net
- Level up effect dbr is located in records\effects\default\343_levelup_fx01.dbr or you can link another directory in the character DBR (for example femalepc01.dbr > Character Effects
- Hitting effect is same as SV, i'll play around some time with camera shake and try to reduce it
- How about dropping an explanation parchment along with the god scrolls?
- You mean femalehairs01? its canceled untill i rework the hairs to be randomly generated and related to game act

I'm glad you're enjoying the mod :D
I was thinking to list all working codes somewhere... they really are a lot
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