Author Topic: Early Alpha Testing ~ Go!  (Read 25076 times)

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Offline sauruz

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Re: Early Alpha Testing ~ Go!
« Reply #30 on: 13 June 2021, 00:19:52 »
Bug from vanilla, there is a skelleton ambush from greece (lv 12) that appear in that spot, the proxie is under the floor in the editor so you must rise everyhting up on that zone, if you dint knew that



I think Quillvine Nightblosson from Potion Quest can be litle hard to face in melle , in case the quilvine allies that appear around have same power lv as the main one
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Early Alpha Testing ~ Go!
« Reply #31 on: 13 June 2021, 00:37:24 »
You would be astounded by how much I don't know. :)

Yep, there it is, what the...? Well, I deleted that proxy, let me know if there's any others from vanilla like that, it's great information to have! :))

I nerfed the little Nightblossom clones just now, at least in Normal difficulty lol

While I was in the editor, there's that Gigantes proxy that has the same problem I just remembered and I finally found it way down under the ground and moved it. :)

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Offline sauruz

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Re: Early Alpha Testing ~ Go!
« Reply #32 on: 13 June 2021, 01:09:29 »

Yep, there it is, what the...? Well, I deleted that proxy, let me know if there's any others from vanilla like that, it's great information to have! :))


As far i know theres in two more places :

-The Neanderthal proxie before the Chumbi valley rebirth fountain , after the pengs you fight up there

-Zombies/undead proxies under the walls i belive in top left , in the crypt that appear Neb-kemi

While those two have correct monsters ,if we can say that, they are invisible in the editor unless you rise these spots.

When i was modify Neb-Kemi Crypt i was suprise by how there was still zombies/mummys even when i removed their proxie in the editor , well i moved some objects in the editor and there they are, hidden from naked eye lol
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Early Alpha Testing ~ Go!
« Reply #33 on: 13 June 2021, 03:51:52 »
Ha ha, I just had a total party wipe in Epic against Baramanu with his hailstorm attack. One shotted lol

So I spent some time heavily nerfing the damage.

I also restored the projectile version of his warshout and added combine shader rings and distort shader rings so it should be easy to see against the snow.

I found the Chumbi valley proxy and brought it up to the surface and then copied and pasted it two more times in the same spot lol

I couldn't find the Neb Khemi proxy, but I have so heavily modified that over the years, it's working fine anyway.

Thanks again, sauruz for all your help! :))

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Offline 郝玉龙

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Re: Early Alpha Testing ~ Go!
« Reply #34 on: 13 June 2021, 05:10:06 »
hello,display PREFIXES+SUFFIXES,Can you add it?   love you!

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Offline Bumbleguppy

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Re: Early Alpha Testing ~ Go!
« Reply #35 on: 13 June 2021, 05:16:44 »
Do you mean on Monster Infrequents?

I am thinking about importing all the monster infrequent tags to my modstrings and making them olive color, that would still let people know it was a MI among all the other green rare affixed items. But it's a tedious task and I have to be in the mood. Money puts me in the mood, but I'm not getting paid so I do it when I feel like it lol :))

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Offline 郝玉龙

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Re: Early Alpha Testing ~ Go!
« Reply #36 on: 13 June 2021, 05:25:57 »
hello,equipment(PREFIXES+SUFFIXES),Can be seen on the equipment。  Sorry, my English is poor。

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Offline MedeaFleecestealer

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Re: Early Alpha Testing ~ Go!
« Reply #37 on: 13 June 2021, 10:19:53 »
Gonna dive in and give it a whirl, but just want to check first BG.  Is it worth keeping all the old LoC stuff in my TQVault or not?  Would they still be viable or would it be better to delete the vaults and start again.  I'll back the vault up anyway, but just wondering if I can continue using my LoC vault stuff and add to it or better to delete them and make new vaults.

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Offline MedeaFleecestealer

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Re: Early Alpha Testing ~ Go!
« Reply #38 on: 13 June 2021, 11:26:30 »
Okay, I'm at a loss here.  I've downloaded the zip file, but every time I try and extract it, it just puts the whole zip into My Games\Titan Quest Immortal Throne\CustomMaps without unzipping anything.  What am I doing wrong?  I've got something called Archive-ea27, but whether I extract that or the LoC WinRAR the result is the same, no unzipping. 

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Offline 郝玉龙

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Re: Early Alpha Testing ~ Go!
« Reply #39 on: 13 June 2021, 12:24:41 »
hello,tagLoCPetSkill088=  and  tagLoCPlayerSkillDesc027=,There is no skill description。


tagLoCPetName025=J鰐unn
tagLoCPetSkill049=Curse of Anik阾os
tagLoCItemHelm017=Grandmaster Sh?D鄌 Helm
tagLoCMonsterName754=R錼 ~ Seer

These English display errors,Can you tell me the correct word?    thank you!

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Offline Bumbleguppy

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Re: Early Alpha Testing ~ Go!
« Reply #40 on: 13 June 2021, 17:24:13 »
Okay, I'm at a loss here.  I've downloaded the zip file, but every time I try and extract it, it just puts the whole zip into My Games\Titan Quest Immortal Throne\CustomMaps without unzipping anything.  What am I doing wrong?  I've got something called Archive-ea27, but whether I extract that or the LoC WinRAR the result is the same, no unzipping.
I just downloaded the mod to test it and I didn't have any issues, I'm sorry I don't know what to tell you.

If the .zip is already in your Custom Map folder, in Windows you can right-click and select "Extract All" and then after it's extracted, delete or move the .zip out of the custom maps folder?



@郝玉龙
tagLoCPetName025=Jotunn
tagLoCPetSkill049=Curse of Aniketos
tagLoCItemHelm017=Grandmaster She Dao Helm
tagLoCMonsterName754=Rår ~ Seer

tagLoCPlayerSkillDesc027=Spirit Strike blasts through the primary target to hit multiple enemies.

tagLoCPetSkill088 is not in use.
« Last Edit: 13 June 2021, 17:37:42 by Bumbleguppy »

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Offline 郝玉龙

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Re: Early Alpha Testing ~ Go!
« Reply #41 on: 13 June 2021, 17:40:06 »
thank you!    Tartarus(Atlantis ),Quit the game all the time,The game was forced to shut down。 :-*

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Offline 郝玉龙

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Re: Early Alpha Testing ~ Go!
« Reply #42 on: 13 June 2021, 17:49:06 »
i 'm sorry, Should be: tagLoCPetSkillDesc088=

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Offline sauruz

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Re: Early Alpha Testing ~ Go!
« Reply #43 on: 13 June 2021, 18:11:45 »
Hades 2nd  phase of the fight i think it have bit to much hp recovery or im missing something, after all dmg from my pets and myelf it ddint see any difference of the his hp as it remains the same.


I think skelletal archer abilitie , i believe or is soul detonate or soul shoot, he uses the anm/female/lethal skill animation, is to strong as one shoot is capable to kill a medium group of monsters even gigantes.

Shade of Sandwraith have a issue on animation

Shade of Medusa Minions have a bad controller and have wrong name tagged

Shade of Ormenos is tagged as Asgardian

Theres 2x Formicid Thane bosses in the Pools of Mnemosyne

Some Bone scourge are tagged as undead while the big ones (champions) are tagged as demons

i think that place of healer is not the ideal, as the plants in there can actually kill you when you try to kill on the healer

(fountain before or the ones before Charon)

there were some weird spots i couldnt walk in, as i only could walking around in the Sygian Marsh , not sure if this is TQ vanilla aspect

For exemple
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Accolon

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Re: Early Alpha Testing ~ Go!
« Reply #44 on: 14 June 2021, 06:13:18 »
Listed entries without rare_extrarelic_01.dbr suffix.
Spoiler for Hiden:
records\item\lootmagicalaffixes\suffix\tablesarmor\legmelee_e01.dbr
records\item\lootmagicalaffixes\suffix\tablesarmor\legmelee_e02.dbr
records\item\lootmagicalaffixes\suffix\tablesarmor\legmelee_e03.dbr
records\item\lootmagicalaffixes\suffix\tablesarmor\legmelee_l01.dbr
records\item\lootmagicalaffixes\suffix\tablesarmor\legmelee_l02.dbr
records\item\lootmagicalaffixes\suffix\tablesarmor\legmelee_l03.dbr
records\item\lootmagicalaffixes\suffix\tablesunique\blackpearl.dbr
records\item\lootmagicalaffixes\suffix\tablesunique\crystal.dbr
records\item\lootmagicalaffixes\suffix\tablesunique\jade.dbr
records\item\lootmagicalaffixes\suffix\tablesunique\pythia'sclasp.dbr
Why not use rare_extrarelic_01.dbr for items on normal difficulty with levelRequirement,20, set to levelRequirement,3,?
« Last Edit: 14 June 2021, 07:16:19 by Accolon »

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