Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sunnysideup886089

Pages: [1] 2 3 ... 9
1
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 03 June 2022, 02:32:15 »
I hear you... if only I have time, with mouths to feed, my schedule is hectic as it is... maybe after retirement nad has less worries to responsibility... I will study it full time. for now, this is the only game that relieves me of stress from hardwork, and knowing the improvements never failed to put a smile in every gameplay

2
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 03 June 2022, 00:55:26 »
Not offended by all means... I just... well... I will be sad if development will break. So many has been done and so far has been reached.... this game has already surpassed by many in graphics and in gameplay and is becoming a relic, yet with mod geniuses still holding its pillars... the game is still going... and Creators are giving Expansions because of it. if it werent for this creative thinkerers... the game may be dead a long long time ago. if only I had the skills like you have.... I will keep going, no matter how long it will take... to know there is hope for development makes me feel something beyond words... more power Nargil66... take a long rest to gather inspirations out there, then come back for a burst of wild side fantasy!

3
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 31 May 2022, 06:41:20 »
That is sad news indeed... thanks for all the things that youve done... if it werent for EG... I would not have replayed the game altogether... best wishes friend

4
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 16 March 2022, 00:18:21 »
much better... with anti dirt slippers... now she can chase monsters even on thorny/rocky/rough/sun-heated terrain

5
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 13 March 2022, 18:02:40 »
really is mesmerizing to see sexy ladies fighting monsters bare footed... maybe to be able to feel the vibration of the earth better so she can detect certain ambushes... haha (earth-bender seismo-sense)

6
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 12 March 2022, 20:15:29 »
Something from the next version - reworked Sentinel MI set and added spear and greaves to it:

Maybe i should add a shield as well. The set is just looks for now, not properly implemented yet.
so so so so so so HOT!

7
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 12 March 2022, 02:31:55 »
Quote
You mean the vendors are not having the recipe?

no the vendor has it... but when you have all the needed materials on the recipe... the Relic NPC wont combine it... the Spartan merc and Memphian Merc has no problem reaching level 5, the promenthean merc can only be achieved up to level 3, you cant upgrade him no further.... the recipes are there... but when you assemble them.. Relic NPC just spit them out.

8
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 11 March 2022, 01:47:03 »
there is a bug where prominthean merc cant be upgraded to level 4...much less level 5... the relic NPC just spit it out

9
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 10 March 2022, 00:03:14 »
that is a vanilla visual problem, im not sure.

Ive noted you hear frequent the custom sound of MI/rare itens when you kill trolls/trolls wolfraiders , raven soldiers and yerren around Act5 , and theres no item around to pick up, so i assume theres a sound on some broken item, i guess its a spear (?)

not only trolls... but almost every human I killed makes the drop sound... up until asgard.

10
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 09 March 2022, 11:42:12 »
Quest Celtic Plaid works if you buy all the dyes from the city of corynth.... dyes from other places wont work... dont know why... king giffy`s guard (i hope I got the name right) from ragnarok has their body messhes distorted with both of their arms stretched out and their head pluck out from their neck hanging loosely on their hips... (must not check on a full stocmach)... still looking for more  oddities... will continue the search

11
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 08 March 2022, 00:22:12 »
Quest `Celtic Pelts` is bugged... already retrieved greek purple dye, egyptian golden dye and asian royal blue dye... but the quest giver does not recognize it... she just keeps blabbering about how nice dyes from foreign lands are.

12
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 06 March 2022, 21:41:01 »
I went back to the labyrinth and good lord... those hydras are too over-powered to be faced by low level toons... bypassing them is the best option

13
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 04 March 2022, 00:06:21 »

Timaeus wouldn't be a "poor farmer" if he had more horses :P + That horse was planned to come with cosmetic Phrygian armor set, used by spartans (why they all use Phrygian armors is a mystery to me :D) . Probably will call it Prodromos Horse:
https://en.wikipedia.org/wiki/Prodromoi
Leonidas sends you to be his messenger, its just natural that he gives you the means to do it faster.

that made sense... what about the gods? where do we get em without codes?

14
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 03 March 2022, 15:39:54 »

 Also i was thinking to add it as a reward from Leonidas, so players can have some horse early on without codes.


how about as a reward from Timaeus for saving his horse... he loves his horse and maybe he has a secret farm where he breeds all those horses to mount... everybody knows he loves horses and watching them breed perhaps ::).  that way it could be earlier for us to get a mount and ride our way to spartan camp

15
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 03 March 2022, 00:08:39 »
There are two sarcophaguses. One with curse and one with staff.

yep... that answers everything about the sarcophagi issue... thanks

Pages: [1] 2 3 ... 9

SimplePortal 2.3.7 © 2008-2024, SimplePortal