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Messages - losfer

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1
Installation and Tools / Re: Viewer.exe is not working
« on: 03 January 2022, 12:47:56 »
Guys, I have solved this problem by deleting Tools.ini file from working game folder. Seems that 'builddir' parameter doesn't allow viewer render meshes correctly (not sure why), so I just set 'builddir' parameter in the same directory as 'toolsdir'. Anyway, now I have a working viewer tool!  8)

If someone have an idea, why build directory can potentially cause such issue, please, let me know...

2
Installation and Tools / Viewer.exe is not working
« on: 30 December 2021, 07:20:03 »
Hello everyone!

I have a problem with TQ Viewer tool. It loads and I can select mesh and animation for it, but preview area is empty, just grey colour background. I can see animation controls at the bottom, select frames, but no changes in preview area. I have already installed lots of vc redistibutable packages and the latest drivers but still no luck. Maybe there is some chance to enable debug logs somehow to realise, what issue could be? I have a good idea for 2h weapon mods, but without animation previews it will take a really long time to finish(

Viewer looks like this for me:
Spoiler for Hiden:

Thanks a lot for any help!

3
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 21 December 2021, 08:27:22 »
Hello everyone!

Want to share some updates about my experiments. First of all, I have some progress and first results are inspiring! Maenad one-handed animations looks great with nargil66 female meshes:
Spoiler for Hiden:

4. Yes, it's possible, using Tamschi's Mesh View. It's quite easy to do actually.
5. You may check all existing creature animations using the default Viewer program that comes with the game, and find the ones that fit your needs. But teracotta/maenad should do for a start.

I follow nargil66 tips, but stuck on the next step:
1) Find good animations for all attacks/special moves/strikes. I have some ideas, but I can't preview them, because for some reason my TQ Viewer tool is not working  :(
It's loading, but I can't preview any mesh. It seems selected and I can choose animation, but preview area is always empty.
Spoiler for Hiden:

2) Rescale at least one sword item a bit to make in longer as two-hander, but Mesh View tools also seems broken for me :(
I have tried both MeshView and MeshView Fixed versions of Tamchi tool.
They are loading, but when I select some meshes it shows me an error:
Spoiler for Hiden:

I still can load some meshes, but not interesing ones:
Spoiler for Hiden:

MeshViewer tool by Tamchi is also not working for me, after mesh loading there are no any errors, but preview area is empty:
Spoiler for Hiden:

Maybe I need to extract some additional resources to be able to work with meshes?

Is it only issue of mine? I have isntalled fresh vcredists (2005,2008,2012) and .NET Framework 4.0. Maybe someone faced the same problems?

4
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 14 December 2021, 19:03:04 »
Wow, thank you so much for such a great and full answer!
Honestly I have created that post hoping for exactly your answer ;) I love your modification so much, they are awesome \m/

You inspered me to give it a try, so I will start making some "proof of concept" for 2h weapon posibilities!

P.S. I'm not very interested in male character animations, just because your female models are just way too hot and sexy to ignore them =) Especially NewSkins meshes)

5
Texture & Skin Modding / 2-handed weapons posibilities
« on: 14 December 2021, 14:00:45 »
Hello everyone!
I have an idea to create 2-handed weapons (swords, mallets, great axes, etc...) mod. But I'm completely new in TQ modding tools, so I'm looking forward for some ideas or help to understand how to start.
Several questions here:
1) Is it possible to use creatures animations for character mesh? For example, maenads and terracote warriors have great animations for two-handed weapons. Is it possible to replace basic female hit animations with related ones?
2) I'm ok if character will handle any one-handed weapon with 2-handed animation, I just want to create viking warrior with 2-handed axe or highlander with claymore sword and run through the entire game with one weapon type. So dual weapons or sword/shield is not necessary at the same time with two-handers.
3) Is it possible to create separate weapon type? Like sword/spear/bow and so on.
4) Is it possible to rescale any item mesh without 3d modelling tools?
5) Does anyone knows any creature, what have another great two-handed weapon animations? For example, 2-handed maces require a bit different hand positions to handle it.

Thanks a lot for any help!

P.S. I know, that there is already some thread about 2-handed weapons, but it's quite old and author just looking for existing mod. I'm ready to make some experiments with tools, but I need some ground. Maybe more experienced guys know, that it's impossible to do 2-handers, because some engine limitations or huge amount of work to do.
 

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