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Forum News and Info / Happy New Year 2022
« on: 01 January 2022, 14:14:13 »
TitanQuestFans community wish a Happy New Year to all of our mortals and immortals, titan slayers and farmers, satyrs and centaurs and so on  :))
I wish you better year than the last one, without stupid things which are globally forced. We are all individual creatures and we are supposed to be free and to have free will, so put your TVs in garbage, go spend less time reading online news on your phone, save your eyes for your love and if you like for games that you play.

Java / Semos program i ms
« on: 01 January 2022, 00:22:48 »
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Java / print size for photoshop
« on: 19 May 2021, 20:38:41 »
Hello, after few months I'm using Photoshop again and since always I had problem with image size. The thing is I'm used to pixels size but sometimes I need to use centimeters and here comes the problem. Image size does not fit on monitor to real meter measures when checking how many centimeters image has, so if I want it to be 13x9cm, my meter will give result about 11x7cm, and when checking Image/Image Size.. , Pixel dimensions seems to do some change on actual size. So any thoughts on this are very welcome, what to do to be 100% sure that Size is correct?

7:30 AM
You have to meet all the following requirements to get a match between physical measures on screen (with rulers or measuring tapes) and real-world printing measurements (If you miss just one, it won't work):

Requirement 1
You have to print at a scale of 100%. This means either of the following:
a) Your image is significantly smaller than the paper size (considering the resolution), and therefore it fits in the center of the page, at a scale of 100%, leaving significant white space around the four sides (see screenshot). This space will act as the margin for the printer to use if it doesn't support borderless printing.
b) You can allow the image to be cropped, leaving white space as margins. These whitespace are at the expense of ignoring the sides of the image that would have been there at 100%, instead of shrinking the image to the inside (and therefore not respecting the 100% scale).

If you're printing through the printer's driver, then you need to figure out where to make sure that the scale is set at 100%. Don't let the printer shrink the picture to fit it entirely on the paper, or expand it to cover a larger size than it would. If you're printing through Photoshop's interface ([Top Menu], File, Print,,,), here's the scale setting:

7:53 AM
Requirement 2
* Take the measurement of the width of the screen (not the entire physical screen, but only the part which is lit), by hand, using a measuring tape or ruler. Be as precise as you can, with only a few millimeters for error range. Convert your measurement (from centimeters, for example) into inches (keep the decimal number, don't ignore them).

* Now look for the pixel resolution of your screen. If you don't know and you're on windows, right-click an empty place on the Desktop, Display Settings, and check the largest value inside the Screen Resolution dropdown. For instance, 1366 pixels in the screenshot.

* Finally, take out a calculator if you haven't already, and divide the horizontal width of your screen (in pixels) by the physical length measured (in inches), and you should get a value which is typically between 90 and 140 pixels per inch. For instance, if you're on a laptop and your screen is 12.4 inches wide, then: 1366 px/ 12.4 inches = 110ppi. Ignore the decimal numbers and round off.

* Lastly, in Photoshop, go to Preferences ([Top Menu], Edit (go to the very bottom), or press Ctrl + K), Units & Rulers. There input the previous value (110 in my example) in the field Screen Resolution. Press OK to exit. You should keep this option unchanged from now on, no matter what picture you're working with.

7:57 AM
Requirement 3
Whenever you're going to take a physical measure on the screen, change the zoom level to Print Size. To do that, go to [Top Menu], View, Print Size. This usually results in a pretty random zoom level, such as 153.5%, for example. Don't take the measurement at 100%! A 100% zoom has nothing to do with the physical dimensions of the picture when printed, but rather exclusively on the relationship between the pixels of the screen and the pixels of the canvas. Stay with Print Size!

Around the world / Famous life quotes
« on: 04 May 2021, 02:05:23 »
Nature is talking to you, are you listening?
“Drink water from the spring where horses drink. The horse will never drink bad water. Lay your bed where the cat sleeps. Eat the fruit that has been touched by a worm. Boldly pick the mushroom on which the insects sit. Plant the tree where the mole digs. Build your house where the snake sits to warm itself. Dig your fountain where the birds hide from the heat. Go to sleep and wake up at the same time with the birds – you will reap all of the days' golden grains. Eat more green – you will have strong legs and a resistant heart, like the beings of the forest. Swim often and you will feel on earth like the fish in the water. Look at the sky as often as possible and your thoughts will become light and clear. Be quiet a lot, speak little – and silence will come in your heart, and your spirit will be calm and full of peace.”
Saint Seraphim of Sarov

Poseidon IT / Path of Poseidon
« on: 29 March 2021, 21:20:01 »
Walking this Path is to pursue becoming the Avatar of Poseidon. Powers over oceans and storms, the blessings of horses, and many skills relating to Poseidon's children are gifted to a devoted follower.
Religious Warriors, Cultists, Priests, Fanatics, Sea Druids and Wizards are just a few of those who swear fealty to Poseidon.
-Powerful Summon
-Strong Offensive Spells
-Incredible Crowd Control
-Strong Weapon Enchantment
-Natural Burning Resistance
-Skills are not versatile
-High energy cost for skills with small energy pool
Path Level
-Bonus % to Strength
-Bonus Health
-Natural Vitality and Lightning Damage Resistance

Khloros IT / Path of Khloros
« on: 29 March 2021, 21:18:23 »
Become the vessel for the fourth horseman of the apocolypse. Skills involve plague, summoning beasts of the earth, and the sword.
Messengers of Death, Plague-bringers, and any kind of sickened Warrior or Sorcerer can follow this path.
-Nearly Invincible Pets
-Strong Passive Abilities
-Crowd Control
-Strong vs. Physical Damage
-Natural Poison Resistance
-Resistance to % Life Loss
-Few skills harm Undead
-Poor Kiting Ability
-Fire Damage Vulnerability
Path Level
-Natural Physical Damage Resistance
-Bonus Health
-Lower running Speed

Lichdom IT / Path of Lichdom
« on: 29 March 2021, 21:16:35 »
Sacrifice in exchange for great power. Are you willing to give up your very life to become a Lich? Summoning undead, killing with a touch, and casting horrific spells are possible.
Evil Warriors, Powerhungry Sorcerers, and anyone who craves immortality is lured to this path.
-Armies of Skeletons
-Incredible Passive Abilities
-Strong Enchantments
-Few skills harm Undead
-Slightly lower running speed
-Can never deflect projectiles
Path Level
-Natural Armor
-Bonus Intelligence and Energy
-Natural Cold Resistance
-Lower % Health

Sekhmet IT / Path of Sekhmet
« on: 29 March 2021, 21:15:01 »
Walk in the footsteps of the Lioness Sekhmet, Daughter of Ra. The Egyptian Goddess was addicted to war.
This path attracts a huge variety of Warriors, Rangers, Knights, and Kensei.
-Armor More Effective
-Large Health Bonus
-High Damage
-Weak Crowd Control
-Vulnerable to Cold Damage
Path Level
-Small Armor Bonus
-Bonus Health
-Bonus Offensive and Defensive Ability

Dokkaebi IT / Path of the Dokkaebi
« on: 29 March 2021, 21:13:38 »
Trick and deceive your opponents, tormenting them while staying out of reach, assaulting their senses and minds. Do not mistake this path as harmless though, many skills have a chance of painful chaotic damage.
This Path attracts Shamans, Gypsies, Thieves, Spies, Illusionists, and anyone who takes delight in spreading chaos.
-Avoiding Damage
-Curses and Diversions
-Potent Kiting Ability
-Natural 5% Dodge Melee
-Mediocre Damage
Path Level
-Bonus Health and Energy
-Receives extra Physical Damage
-Natural Total Speed increase

Venefici IT / Path of the Venefici
« on: 29 March 2021, 21:12:31 »
Deal with magic in its purest form. Walls of force, shockwaves, beams of energy, tricks and incantations. Most of the spells require a great deal of study to unlock.
This Path attracts Wizards, Sorcerers, and any manner of powerful magic users.
-Versatile Deadly Spells
-Magical Enhancements
-Potent Energy Recovery
-Reduced Dexterity Requirement for Armor
-Low Health
-Vulnerable to Poison Damage
Path Level
-Bonus Intelligence and Energy
-Energy and Life Leech Resistance
-Natural Energy Absorption

Tartarus IT / Path of Tartarus
« on: 29 March 2021, 21:10:59 »
Gain the powers of summoning demons, dispelling them, demonic powers, burning spells, deals with the devil, and extensions of life.
Cultists, Shamans, Mages, and anyone with a dark enough soul willing to sacrifice for great power walk this Path.
-Powerful Spells
-Powerful Summons
-Powerful Buffs
-Powerful Curses
-Sacrifices are painful
-Vulnerable to Lightning Damage
Path Level
-Natural Fire Resistance
-Bonus Health and Energy
-Reduced Damage from Demons

Mind IT / Path of the Mind
« on: 29 March 2021, 21:09:46 »
Join mind and body to strike accurately, dominate enemies' minds, and protect yourself.
Monks, Samurai, Knights, and anyone seeking an edge in combat or magic are likely followers.
-High Attributes
-Strong Buffs
-Powerful Single-Target Attack
-Vulnerable to Vitality Damage
Path Level
-Bonus Attribute Points
-Bonus Health and Energy
-Increased Casting Speed{^n}

Berserker IT / Path of the Berserker
« on: 29 March 2021, 21:08:00 »
Pursue a bloody goal, over the mangled bodies of slain foes and a neverending thirst for violence.
Shamans, Amazonians, Barbarians, and particularly brutal Warriors are all likely followers.
-Crowd control
-Suffer from bleeding x4 longer
-Natural 5% less Defensive Ability
Path Level
-Natural Elemental Resistance
-Health Regeneration Bonus
-Less strength requirement on all weapons

Paths masteries IT / Paths - mastery names and combinations
« on: 29 March 2021, 21:05:57 »
Below is the list of the classes. I'm using a lot of obscure terms from various cultures. Mostly mythology, but some other stuff too (Korean, Chinese, Mesopotamian, Greek, Bulgarian, Roman, Celtic, etc). There's also a few Biblical names. Others are just in the theme of Titan Quest. None are made up words.

Lich Only = Lich
Khloros Only = Fallen
Dokkaebi Only = Dokkaebi
Sekhmet Only = Menfyt
Venefici Only = Veneficus
Tartarus Only = Devilbringer
Mind Only = Cerebralist
Berserker Only = Berserker
Poseidon Only = Avatar
Berserker + Lich = Gatekeeper
Berserker + Khloros = Thracian
Berserker + Dokkaebi = Vandal
Berserker + Sekhmet = Warlord
Berserker + Venefici = Scythian
Berserker + Tartarus = Hellthirst
Berserker + Mind = Fury
Mind + Lich = Shade
Mind + Khloros = Vasal
Mind + Dokkaebi = Anunnaki
Mind + Sekhmet = Vizier
Mind + Venefici = Prophet
Mind + Tartarus = Vexillarius
Tartarus + Lich = Infernalist
Tartarus + Khloros = Extispicist
Tartarus + Dokkaebi = Fiend
Tartarus + Sekhmet = Flamekeeper
Tartarus + Venefici = Heretic
Venefici + Lich = Archmage
Venefici + Khloros = Guojiu
Venefici + Dokkaebi = Shaman
Venefici + Sekhmet = Amaumnetan
Sekhmet + Lich = Ammit
Sekhmet + Khloros = Axex
Sekhmet + Dokkaebi = Bennu
Dokkaebi + Lich = Dybbuk
Dokkaebi + Khloros = Karakorum
Lich + Khloros = Decayer
Poseidon + Berserker = Leviathan
Poseidon + Mind = Votary
Poseidon + Tartarus = Bathyal
Poseidon + Venefici = Mystic
Poseidon + Sekhmet = Vanguard
Poseidon + Dokkaebi = Abzu
Poseidon + Khloros = Tiamati
Poseidon + Lich = Euxine

Paths masteries IT / Paths Info
« on: 29 March 2021, 21:04:34 »
-9 entirely new "masteries" called Paths.
-24 complex skills per Path makes 216 brand new skills (not including all of the hidden/linked skills and pet skills).
-New artwork
-New Path Selection screen as seen above.
-Gameplay is designed with skillful play and thoughtful build creation in mind. Build-creation is tremendously more complex. Each Path has fundamental strengths and weaknesses. Build on two Path's similar strengths, or use one Path's strength to make up for a weakness.
-100+ heavily modified or slightly modified items and sets to fit the new Paths.
-3x monsters, 1x bosses that are tougher than before.
-Rewrote or edited most of the in-game formulas, here's some:
---Armor is more effective
---Compared to default Titan Quest, XP gained from monsters weaker than you is lower, while tougher monsters give MORE XP.
---Offensive Ability now makes use of Dex, Int, AND Str in various degrees.
---Defensive Ability now makes use of Dex and Int in various degrees.
---Much more...
-Changed the core gameplay drastically!
---Skills are now hugely more useful and potent, this is balanced with other weaknesses.
---Rather than spellcasters using spells occasionally and the staff being the primary attack used, there is at least one spell that can be used constantly instead of the staff.
---Some spellcasters use weapons in the place of staves.
---Path Level (mastery level) set to 100 instead of 32, with a unique Path bonus at 100.
---Increased level cap to 100.
---Gain 4 skill points per level instead of 3.
---Path Level (mastery level) rarely grants attributes such as str, dex, or int. Instead, you gain immunities, special resistances/bonuses, weaknesses, and other class-defining traits.
---Gain 16 attribute points per level instead of 2 (each attribute point increases an attribute by 1).
---Health is now rarely gained from increasing the Path (mastery) Level.
---Attribute points give you more health and energy per point.
---Potion cooldown is MUCH longer than normal, around 30 seconds.
---Potion stack increased to 20.
---"Stances" can be class-defining. Only one active at a time, last forever with no cost. 1 point max. Some have small benefits with no downsides while others have huge benefits but also big weaknesses.
---Bow and Staff projectiles much faster, arrows do not leave trails. Neither do melee weapons.
---Most skills are much more complex than normal TQ
(Any much more!)
***Difficulty Information***
-Monsters have normal health but deal half damage.
-Monsters have normal stats.
-Monsters have 33% more health and deal 50% more damage.
Very Hard
-Monsters have 33% more health, deal 60% more damage, 15% slow for 3 seconds on hits, 1-5% current life loss per hit, and 5% chance of 1 second of stun or skill disruption on hit.
-Monsters have 50% more health, deal double damage, 20% slow for 3 seconds on hits, 1-10% current life loss per hit, and 10% chance of 1 second of stun or skill disruption on hit.

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