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Hey Everyone!Great work on the mod first of all, been following this process for quite a while, and i´m exhilerated to see it finally playable.I have a question though: In my game i see text such as "tagnewitem", "tagnewmerchant". It seems that, whenever there is something new, something goes wrong. I tried searching the forums, but couldnt find anything. I installed the "Hard mod" version, and did as instructed when installing.Anybody know how to fix this?It seems, that i cant
Quote from: oldirtybingo on 02 August 2020, 11:05:53Hey Everyone!Great work on the mod first of all, been following this process for quite a while, and i´m exhilerated to see it finally playable.I have a question though: In my game i see text such as "tagnewitem", "tagnewmerchant". It seems that, whenever there is something new, something goes wrong. I tried searching the forums, but couldnt find anything. I installed the "Hard mod" version, and did as instructed when installing.Anybody know how to fix this?It seems, that i cant1/ Read the FAQ, 1st question to see if you meet the requirements. https://titanquestfans.net/index.php?topic=1201.msg14055#msg140552/ What language do you play in ? Is it English ? In your Titan Quest Anniversary Edition\Text directory, you should have a Text_EN.arc file, much bigger than the others (it should have replaced the original Text_EN.arc file)
1. I do meet the requirements. I have both dlcs installed and enabled. 2. I play the English version. i Had not replaced the "Text_EN.arc" file. I just did that, and checked to see if it worked, but no, still the same issue.The "Text_EN.arc" file currently in my "Text" folder, is 561 kb, which means that it isnt the biggest file in folder.PS. I play the steam edition of the game, and have previously played the original SV mod for TQ:IT, which is coinciddentally also instaleld as of this moment.
I do not use any other mods.I do not mix save files.The old SV is installed in antoher folder (the TQ:IT folder).I have made some snips of my TQ:AE folder (resources folder, text folder, database folder etc).I cant seem to figure out how to post pictures, so i made a folder and uploaded it to weshare, if this is not allowed, i apologize in advance.https://we.tl/t-0nYbMkyvvyIf these snips do not suffice let me know.
1. Rings are significantly inferior in quality to souls. The meaning of the rings has disappeared altogether, they were not needed. I have 2 mythical rings, but they are in the chest, I don't wear them, I prefer souls. Souls need to be nerfed, for example legendary soul ~ Yaoguai -> http://radikal.ru/fp/d0z01kh38i1qb. why use native skills from the profession, the damage per second of which is 10 times less? or increase the cooldown of the skill or reduce the damage done.2. On the norm and epic, the game lagged only with a very large concentration of mobs. In the legend, these lags, friezes have increased markedly. In addition to the above, freezes began in almost every location in certain specific places. The location is probably loading. When you try to transport a lot of mobs, after lags, the game often just turns off. I repeat once again - this rarely happened in the norm and epic. I tried to lower the graphics settings, it doesn't help. Could this be due to a lack of RAM (I only have 4 GB)?After playing this mod, you no longer want to play others, much less return to the vanilla version. Thanks for this wonderful mod. Looking forward to further improvements.
Quote from: Antifringe on 15 June 2020, 16:08:54New issue. These guys:...are too much. They have a fast firing lightning attack that does a lot of damage. They either have a huge health pool or huge resistances, because a full DoT that two shots most champions only took about 8% of their health off. But the biggest problem is that there are way, way too many of them. They're about as strong as heroes, and there are 16 of them at once! I tried kiting some away from the pack, but even the four that I managed to peel off were too much. You can't really attack much, because you have ot be constantly dodging the converging waves of lightning blasts, and their regen makes guerilla tactics worthless.I think one or two would be fine as a "mini boss" encounter, but sixteen seems unworkable. This encounter happens right before reaching Megara.They're totally doable, I fought them many times with self-found characters.They have like 3x the health of champion turtles, same resistances except they got 60% lightning instead of 40% cold, and some secondary resistances.I just take them on one by one or two by two, sometimes I swap to a bow to aggro only a few.
New issue. These guys:...are too much. They have a fast firing lightning attack that does a lot of damage. They either have a huge health pool or huge resistances, because a full DoT that two shots most champions only took about 8% of their health off. But the biggest problem is that there are way, way too many of them. They're about as strong as heroes, and there are 16 of them at once! I tried kiting some away from the pack, but even the four that I managed to peel off were too much. You can't really attack much, because you have ot be constantly dodging the converging waves of lightning blasts, and their regen makes guerilla tactics worthless.I think one or two would be fine as a "mini boss" encounter, but sixteen seems unworkable. This encounter happens right before reaching Megara.
Maybe add a quest relating to killing these mobs, so it feels a bit more rewarding?At normal, I just usually run past them as they are too time consuming and not so rewarding to kill = not so fun.