Great Mod, but the 1.21 version with Double Monsters have a bug that contra show ALL the damage and heal qnd miss/hit effect. Only show crit damage. When the mod os active.I tested it and see what you mean. I thought the problem was the new v2.6, but updating with the new file didn't change a thing.
I mentioned this on the steam boards, but what is crazy is I downloaded the XMAX Atlantis mod, saw there were more monsters and the floaties worked, copied the gameengine file over and that one works. I have no idea how, I looked through all the settings.Now that's weird. I've done so little as to change the enchanterRecoveryFactor and that was enough to break it.
Can you make other lootplus custom map combine with 6players mod or Massbosses mod? Because there is some items only drop from Heroes monsters, and xmax doesn't increase chance to spawn Heroes much.I usually don't do merges with other people's mods, but raising hero frequency should be really easy to do yourself. I've written a guide to mod merging some time ago that explains how to set this up here: https://steamcommunity.com/sharedfiles/filedetails/?id=1746931699
Lavendarjosh, I just want to thank you for this mod. It's very fun to play with. I want to know when you will release the database replacer for the newest TQAE update 2.8We finally got a detailed changelog again in 2.8 and it looks like I'll have to make some adjustments to the mod files to incorporate some changes made, so it'll take a while. And right now, it's just too friggin' hot here (39°C) to do any serious modding work at all. Lastly, from what I've read in the comments I expect a hotfix to be released in the next few days, so I probably won't make a database replacer before that's out.
Thank you very much and continue with your work, it's much appreciated.
The friend of mine, who is relatively skilled programmer, merged your Loot Plus mod with xmax (x10) and I have to admit, this combined mod gives the game absolutely new feeling and new balance. A lot of mobs and a lot of reward.
Hope you keep [...] updating after the new updates - they will probably come.
Hello. Noob question here: Can I install Database replacer version of the mod to non-STEAM (GOG) version of Titan Quest? Or is this strictly a Steam related option? thxSorry for the late reply (internet problems). But yes, you can use it in the GOG version and I actually do so myself.
Since you've gone through and made this mod (which I appreciate, but is a little much for me) - Do you know of a simple way to just remove Broken Items from drop lists, or is it something where I'd have to do it for every loot pile? I'd like to make monsters harder and I used to do this with the Defiler, but that doesn't work now, of course. And removing Broken items from the drop lists seems to marginally increase all the other loot, since they're weighted so heavily?
Is there any risk in setting these up high of making the monsters never drop MIs or blues/purples, or is that something that's handled in a sense by the monster drops on an individual level (replacing whatever else they'd carry)?MIs and uniques are handled per monster, so they're decided on before your adjustments come into play. But should get a nice increase of green items.
Hello. Noob question here: Can I install Database replacer version of the mod to non-STEAM (GOG) version of Titan Quest? Or is this strictly a Steam related option? thxSorry for the late reply (internet problems). But yes, you can use it in the GOG version and I actually do so myself.
The additional question I have is that my GOG version is 2.9 MP Hotfix and your version references 2.8a. Can I still use this database replacer for my game version? Last question - is it easy to remove if I feel it makes the game too unbalanced (i.e., no impact to the actual saves themselves right)? Thanks!
Hello Lavendarjosh, it's been a long time since I've talked with you. Did you still continue working in your mods?
Just wanted to know. Best wishes for you and have a nice weekend.
I was wondering is there a way to edit the mod to increase the drop rate of epic and legendary loot while reducing all other drops(green, yellow, gold...)? Basically turn it into a cheat mod for farming epics and legendaries?
I was wondering is there a way to edit the mod to increase the drop rate of epic and legendary loot while reducing all other drops(green, yellow, gold...)? Basically turn it into a cheat mod for farming epics and legendaries?
There is, and it's actually fairly easy. All you'd have to do is set the lootWeight of non-unique entries to 0 in all relevant defaultloot records.
As all the loot table files are, to my knowledge, similar structured, you could probably get away with mass-replacing all those lines with something like notepad++ (although you'd have to use wildcards in search because the weight itself differs from entry to entry).
In detail:Well, I should mention that while it should work, I have not tried this method myself yet. If you want to do it manually, it would be easier to single out one or a few bosses and only edit those files, shouldn't take long even by hand.
- Open all loot table .dbr you want to edit in notepad++ or similar program (they're in *\item\containers\defaultloot)
- Look for loot entries not containing uniques (for example loot1Name1)
- Ctrl+H, search for "loot1Weight1,.*" and replace with "loot1Weight1,0,", replace in all opened documents
- repeat for all lootWeights with non-unique entries
I don't see .dbr files anywhere, there are .arz, .arc and .map filesWell, you need to unpack the mod's files first of course. I once wrote a steam guide on merging mods that explains how to do that (and generally how to work on mods):
I don't see .dbr files anywhere, there are .arz, .arc and .map filesWell, you need to unpack the mod's files first of course. I once wrote a steam guide on merging mods that explains how to do that (and generally how to work on mods):
https://steamcommunity.com/sharedfiles/filedetails/?id=1746931699
New to this forum, played TQ and IT back when they were released but haven't played in about 7 years. Let me add that I am not the most computer savvy when it comes to modding which is why I've come here. I've done a lot of searching the game like I had done with a defiler many years ago, Soulseekkor defiler (I think) was what I used. My main question is, can chests be modified to a better drop rate as they could back then and if so, how exactly do I do it? Most of the search results I've found are confusing. I have downloaded LootPlus-Bounce v1.1 and SSTQDefilerNET and I have been able to change a few stats on my characters but when I open the game, the changes are not there. Obviously, I'm doing something wrong. Can I get just a little help on this and sorry for sounding like a n00b.Well, wanting the drop rates similar to the TQ Defiler back is exactly why I started with the mod in the first place.
New to this forum, played TQ and IT back when they were released but haven't played in about 7 years. Let me add that I am not the most computer savvy when it comes to modding which is why I've come here. I've done a lot of searching the game like I had done with a defiler many years ago, Soulseekkor defiler (I think) was what I used. My main question is, can chests be modified to a better drop rate as they could back then and if so, how exactly do I do it? Most of the search results I've found are confusing. I have downloaded LootPlus-Bounce v1.1 and SSTQDefilerNET and I have been able to change a few stats on my characters but when I open the game, the changes are not there. Obviously, I'm doing something wrong. Can I get just a little help on this and sorry for sounding like a n00b.Well, wanting the drop rates similar to the TQ Defiler back is exactly why I started with the mod in the first place.
But a question first: do you use LootPlus as intended (loading custom game with the mod, being bounced back and starting regular, modded game), and does it work for you?
Apart from that, the original Defiler is old and probably won't work with the AE of TQ. There's a Grim Dawn Defiler that also partly worked with AE, but it hasn't been updated since 2018.
From what I can tell, no, it isn't working. When I load the game and select "Play Custom Quest", I get a box with 'lootplus - main.map' showing. When I click start, I get a box that pops up saying, "The Custom Quest you loaded includes an invalid map (likely a "Bounce Mod"). The changes will instead affect your next game with a Main Quest character." and that's all I get. I can then play the game but there is no diference with the characters or any stats. I pretty much figured that the old Defiler wouldn't work but I have it installed (version 1.3.9) and it will load up after several boxes telling me that it cannot find a path for TQ or for IT. Not sure if any of this helps but thanks for replying.The mod does not affect your character at all, only the loot you will find from containers and monster in the game. If it works as intended, it should become obvious when farming a boss.
Also, when I click the link in your original post, it asks me to join Pastebin, which I have not done.You shouldn't need to make an account to see the links, at least. If you're using the Steam version of the game, the mod is also in the workshop.