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General Discussion / (Theorycrafting) Non runemaster conversion builds
« on: 20 July 2020, 14:51:16 »
So what do you guys think about non runemaster conversion builds? I always like to make quirky builds, whether they are the most optimal or not I don't mind, as long as they work, in the sense that they can beat legendary and not die an insane amount of times.
I've seen the thread for a sage using a bow and elemental conversion, which looks interesting to me, but not quirky enough: it's got to be melee.
To get 100% conversion there are a few options: 2x Eitr + galabentheim (spelling??) relic, but you could also go hersione's veil + relic. Or the new Atlantis armour (Fata morgana I think) which I don't have. I think there are some more armour's which give 50% physical to ele as well.
So you've got your 100% ele conversion, why would you want to do this in the first place?
Simply, stacking -res from multiple sources (which do stack) is much easier than doing so than for physical resist, the downside is, most enemies have much higher ele resists to begin with (especially on legendary). So we can limit ourselves to masteries which allow us to stack different RR sources (each class should have either %RR (does not stack with itself) or - flat RR (this does stack with itself).
Weapons:
For this build, we would primarily stack intelligence as it scales our damage. Which means we would like to avoid putting as many points into strength as possible. This leaves us with two clear weapon classes: Spears (very low strength requirement) and most "very fast" swords, which require at a maximum about 380 strength vs 208 for spears). As far as conversion goes, elemental happens before pierce, so if we convert 100% damage, there will be nothing left to convert to piercing so there is no conflict here for spears, and it automatically makes spears the most promising weapon I'd say.
Classes:
So this is where I'd be happy to see some more input, I think the strongest elemental mastery for any build trying this is likely storm. There are a lot of synergies with squall, it adds frost and lightning damage to attacks (which is 66% of your damage whereas fire would be 33% damage). And it has wisp which will buff us with 100% extra ele damage occasionally as well (super juicy!). Thinking of the spear as a primary weapon I think the obvious choice is hunting, so back to the sage: As hunting also has -resistances from study prey, some nice attack speed boost, anbd the lvl 40 ability can be left at lvl1 to reduce the % fear proc as we won't be doing physical damage to begin with.. The main problem with the melee sage will be what to do with the offhand? Probably equip a shitty shield like moondisc, which will still require 300 strength or so...
The other option is to go for Thane, and I am basing it on this MI item from Atlantis: Goldfang khopesh
- flat resistances and attack speed (it's pretty hard to find though)
To remove the shitty shield problem, you'd want to dual wield these leading me to my next thought:
Thane.
Fewer synergies between the two masteries here, however. There are still some nice benefits to warfare, onslaught scales all damage (at least that is what I understand from the description), but battle standard wouldn't be as good as it is in some other builds, but still good, and of course we'd have the whole dual wield tree to enjoy with very fast weapons. Always fun. Still, I'm a little more sceptical about this one, but somehow also it seems like it might be the most fun to play.
Some asides: Conversion applies to damage from shield so, defence is a viable mastery as well (and would allow us to reduce strength requirements for shields).
Dream has ToW which, as a melee character would be easy to apply, and it has some other nice little supporting characteristics (maybe a melee prophet: will have huge strength issues though...).
Well this is the reason for creating this thread, looking for any other fun suggestions or combinations I may have overlooked.
Cheers,
Billy.
I've seen the thread for a sage using a bow and elemental conversion, which looks interesting to me, but not quirky enough: it's got to be melee.
To get 100% conversion there are a few options: 2x Eitr + galabentheim (spelling??) relic, but you could also go hersione's veil + relic. Or the new Atlantis armour (Fata morgana I think) which I don't have. I think there are some more armour's which give 50% physical to ele as well.
So you've got your 100% ele conversion, why would you want to do this in the first place?
Simply, stacking -res from multiple sources (which do stack) is much easier than doing so than for physical resist, the downside is, most enemies have much higher ele resists to begin with (especially on legendary). So we can limit ourselves to masteries which allow us to stack different RR sources (each class should have either %RR (does not stack with itself) or - flat RR (this does stack with itself).
Weapons:
For this build, we would primarily stack intelligence as it scales our damage. Which means we would like to avoid putting as many points into strength as possible. This leaves us with two clear weapon classes: Spears (very low strength requirement) and most "very fast" swords, which require at a maximum about 380 strength vs 208 for spears). As far as conversion goes, elemental happens before pierce, so if we convert 100% damage, there will be nothing left to convert to piercing so there is no conflict here for spears, and it automatically makes spears the most promising weapon I'd say.
Classes:
So this is where I'd be happy to see some more input, I think the strongest elemental mastery for any build trying this is likely storm. There are a lot of synergies with squall, it adds frost and lightning damage to attacks (which is 66% of your damage whereas fire would be 33% damage). And it has wisp which will buff us with 100% extra ele damage occasionally as well (super juicy!). Thinking of the spear as a primary weapon I think the obvious choice is hunting, so back to the sage: As hunting also has -resistances from study prey, some nice attack speed boost, anbd the lvl 40 ability can be left at lvl1 to reduce the % fear proc as we won't be doing physical damage to begin with.. The main problem with the melee sage will be what to do with the offhand? Probably equip a shitty shield like moondisc, which will still require 300 strength or so...
The other option is to go for Thane, and I am basing it on this MI item from Atlantis: Goldfang khopesh
- flat resistances and attack speed (it's pretty hard to find though)
To remove the shitty shield problem, you'd want to dual wield these leading me to my next thought:
Thane.
Fewer synergies between the two masteries here, however. There are still some nice benefits to warfare, onslaught scales all damage (at least that is what I understand from the description), but battle standard wouldn't be as good as it is in some other builds, but still good, and of course we'd have the whole dual wield tree to enjoy with very fast weapons. Always fun. Still, I'm a little more sceptical about this one, but somehow also it seems like it might be the most fun to play.
Some asides: Conversion applies to damage from shield so, defence is a viable mastery as well (and would allow us to reduce strength requirements for shields).
Dream has ToW which, as a melee character would be easy to apply, and it has some other nice little supporting characteristics (maybe a melee prophet: will have huge strength issues though...).
Well this is the reason for creating this thread, looking for any other fun suggestions or combinations I may have overlooked.
Cheers,
Billy.