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at the exception of the statues boss in the sphinx, it seems the momified priest aren't there at all (the one with the electrical ball attack, and they're supposed to respawn as long as one boss obelisk is alive).
So, i'm doing an update because there is quite a massive problem in the current version of SV.I'm level 30, currently at Olympus, and I can't progress to act IV as killing Typhon doesn't trigger the Zeus speech and the portal, I tried to kill him multiple times, same result. It does however update my quest entries with the atlantis one.Here's other weird things I observed, probably not everything is a SV related bug, might be AE or simply a feature :- Basic tigermen have weird textures.- Having a shrine buff and taking a shrine of the same buff doesn't refresh the buff anymore.- The bonus to health given by Health Shrine seems to only work in act 1 (I don't know if it's intended)- Might keep on eye on blood damage related SV ennemies and heroes, as they possibly became way stronger with the AE version of SV (or if you plan to introduce back the blood cave and stuff like that)- Souls dropped by ennemies seems to require a bit too high level, for exemple I have a raptor soul that requires lvl 36 to be equiped, I was lvl 28 when I dropped it, and even after finishing the act, i'm still level 30.Speaking of which, the leveling curve seems to become slower than the base game after late-Act 2 / early-Act 3, even by cleaning the whole map, doing every quests, i'm lvl 30 at the end of the act (I was 25 at the end of Act 2), where I generaly finished between lvl 32 & 34 in the vanilla game.All the heroes I encountered so far seemed to work as intended, I was surprised when the behemoth Ichthian hero threw me a winged shark who chewed on me, i didn't remember he was doing that in the past I'll wait until the progress restricting bug is fixed, except if you need me to test specific things.
There is an issue that when I swap back to to original game (by deleting file that Soulvizier mod require in the folder that change before), play with character of original game, don't start with character that play Soulvizier mod, then come back to Soulvizier mod with Soulvizier character, there are no green seal formula - forge formula(that to create items, right?) in Relic/charm - Artifacts store page of Caravan Storage that i stores before.- The last boss of act2, Musika iirc, the Sand lord, deal alot of dmg with his"shotgun" like skill, i must abuse Seal of Fate behind the wall to kim him.- My character now lvl25, still Runesmaster, at start of Babylon outskirt after kill Chimaera. I don't know what do you think to set this hero at lvl41, with defense skill (rally all time it possible, low recharge so his health recovery so fast) and "new weird" skill that can't break, chasing you all along in duration like this, it seems impossible to kill this guy.- Anh there are some items, relic that don't have texture, like this Tiamat sword (i think it's sword by it attacks peed).
- At last, i kill him with the help of the guardians near there, and his drop this lvl38 soul.- And this shield -Sunwheel doesn't have texture, icon miss at slots storage too.- This Peng's Hero so crazy, he can cast lightning spell without recharge, through the wall if character in it range to cast skill
Quote from: icefreeze on 04 January 2020, 18:55:45- At last, i kill him with the help of the guardians near there, and his drop this lvl38 soul.- And this shield -Sunwheel doesn't have texture, icon miss at slots storage too.- This Peng's Hero so crazy, he can cast lightning spell without recharge, through the wall if character in it range to cast skill - I noticed that Energy Armor show at the highest tier skill but it actually just require Runes mastery lvl32 to unlock, while the Rune Field skill show as lvl32 tier skill but need to unlock as lvl 40 tier skill This is something that was already in the classic SV, some heroes were probably made for later points in the game, but can appear sooner because of ennemy pools (for the behemoth Ichthian for exemple, i think he was made to appear in the swamp/forst of China, rather than Babylon and the outskirts), their high levels is also due to the classic SV experience curve, at the time you were like lvl 35 at the start of act 3, where in the current version you are lvl 30 at the END of act 3. Also, i think most of the issues you encounter here are caused by the fact you don't invest enough points in mastery, having 1.1k health as a melee in act 3 is extremely fragile, there are a lot of ennemies that are going to give you troubles in the later part of act 3 (especially the flameguard dragonians and the third telkine, they are monsters in terms of dealing high damages, Ormenos is probably going to one shot you with every of his attacks)