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You need to download the missing .dll and put it in the same folder as Texture Viewer.https://mega.nz/#!sZNz1a7B!uArGtdJZWk5BjoUqOpKMZ5KS6-y1kCMMqMPCVfwFGZc
First of all, thank you for the manual, this is the first helpful thing I've seen on the topic.
A couple of questions though. Having followed the instructions I modified the properties of an item and let it use it's original textures, then modified a chest to drop the item as a bonus, and renamed then built both .dbrs, if this process though described quite briefly is correct, I'd like to ask how you'd get either the item and or the chest to be accessible in the editor to be placed in a custom map, or any modified object, really. Apologies if I missed something.
Also, general question, couldn't you have used a less clunky system for verification?
That file is in there because it doesn't hurt to try. Should that item.arz file be anywhere else in particular or just in the mod folder?I've built the mod yes, but what do you mean by opening the mod/selecting in the editor?
right. so in addition to my new .dbr. which I modify then build in the ArtManager, I then create a new world and in the Editor under the same name/ directory?Also: I've resolved the blackscreen issue. Thank you. However, now my character won't move at all in the new map I've created. I've encountered and fixed this before but I can't for the live of me remember how. How could I fix this?