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Messages - DwayneA

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1
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 20:47:14 »
Warfare Classes

Assassin - Lethal Strike for more physical damage against single targets, Nightshade for slowing enemies and Mandrake for confusing them. Anatomy for increasing the damage of Crosscut. Shrapnel and Poison Mayhem for inflicting widespread bleeding damage. Calculated Strike, Lethal Strike, and Lucky Hit are all affected by Onslaught.

Battlemage - Brimstone increases your physical damage as does Volativity. Flame Surge reduces defensive ability.

Berserker - Thunder Strike for attacking multiple targets, Rune Storm for damage, and Reckless Offense for more damage when dual wielding.

Champion - Strength of the Pack increases your physical damage, the Plague tree debuffs your enemies, Earthbind reduces defensive ability.

Conqueror - Colossus Form and Defensive Reaction for physical damage buffs. Resilience to reduce Adrenaline's cooldown. The passive and active shield attacks are boosted by the physical buffs and Onslaught.

Daoist - Weakest Chakra, Consequences, and Mutual Suffering reduce resistance to physical. Huangdi's Favor and Spreading Influence are boosted by Onslaught.

Harbinger - Lucid Dream increases all physical damage. Hypnotic Gaze reduces physical resistance. Phantom Strike and Dream Stealer are affected by Onslaught, as is Psionic Touch and Psionic Beam.

Slayer - Wood Lore for more attack speed with throwing weapons, the Call of the Hunt tree for more damage, Art of the Hunt for damage as well, Study Prey and Flush Out for reducing resistances. Volley for triple attacks.

Spellbreaker - Dark Covenant and Unearthly Power for more physical damage, Spirit Ward and Spirit Bane for more damage against the undead.

Thane - Thunderball and Concussive Blast for reducing defensive ability, Squall and Obscured Visibility for reduced resistances.

2
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 20:25:50 »
Storm Classes

Channeler - Shen Pao, Dragon's Breath, and their synergies are all buffed by Heart of Frost and Static Charge. Weakest Chakra reduces resistances.

Druid - Susceptibility reduces elemental resistance. The Call of the Wild tree can be used to distract your enemies away from you and deal damage of their own. Storm Nimbus give them elemental damage which can be further boosted by Heart of the Frost. Earthbind allows them to deal more damage in melee combat.

Elementalist - Nothing in Earth affects the damage of your spells, but you can add fire damage and get other fire spells such as Flame Surge, Volcanic Orb, or pick up the Core Dweller. Don't forget to pick up Earth Enchantment, Brimstone, and Volativity.

Oracle - Unearthly Power increases elemental damage, Spirit Ward and Spirit Bane increase damage against the undead.

Paladin - Obsured Visibility reduces physical resistance to increase damage dealt by all shield attacks. Colossus Form and Defensive Reaction boost physical damage as well. Thunderball and Concussive Blast reduce defensive ability. Pick up Resilience to reduce Adrenaline's cooldown.

Prophet - Static Charge increases electric burn damage of Temporal Rift and Psionic Immolation. Lucid Dream further boosts the damage, also affecting Spell Breaker and Spell Shock.

Sage - Flush Out reduces elemental resistance. Study Prey and Flush Out reduce other resistances, so pick up the bleeding and piercing buffs, together with the Marksmanship tree, Volley, and Wood Lore.

Sorcerer - Obscured Visibility reduces resistances, including poison and bleeding, so pick up the Poison Gas Bomb and its synergies, buffing them with Anatomy, Nightshade, and Toxin Distillation.

Thane - Thunderball and Concussive Blast reduce defensive ability. Obscured Visibility also reduces physical resistance as does Triumph. Battle Standard and the Battle Rage tree give you more damage. Don't forget about Weapon Training, Onslaught, Ardor, and the Dual Wield tree.

Thunderer - Rune Weapon increases all elemental damage. Aftershock gives another debuff. Heart of Frost increases the damage of Freezing Mines. Static Charge increases Unleash's damage. Elemental damage of Runic Mines and Seal of Fate is boosted by Heart of Frost and Static Charge.

3
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 20:12:57 »
Spirit Classes

Bone Charmer - Nothing in Hunting affects vitality damage, though Unearthly Power does affect bleeding damage. The Marksmanship tree together with Call of the Hunt, Art of the Hunt, Exploit Weakness, together with Flush Out to inflict and increase your bleeding damage. Wood Lore for increased attack speed and defensive ability.

Conjurer - Nothing in Earth synergizes with vitality damage, though Unearthly Power increases elemental and physical damage. Earth Enchantment, Volativity increase all fire, physical, and burning damage.

Diviner - Lucid Dream increases vitality damage, Temporal Rift inflicts some vitality damage, as does Psionic Touch. Unearthly Power also increases elemental damage which includes electric burn dealt by Temporal Rift and Psionic Immolation.

Oracle - Unearthly Power increases elemental damage and stacks with Eye of the Storm, Heart of Frost, and Static Field to increase the damage of elemental attacks in Storm. Obscured Visibility reduces resistances.

Shaman - Rune Weapon increases vitality damage, Aftershock offers debuffs. Unearthly Power increases elemental damage, which includes Seal of Fate and Runic Mines.

Soothsayer - Nothing in Nature synergizes with vitality damage, but Unearthly Power increases the damage of minions. Use the Call of the Wild tree for damage and the Plague tree for debuffs. Earthbind for reducing defensive abilities to improve the wolves fighting abilities. You can also pick up the Liche King and the Outsider.

Spellbinder - Unearthly Power increases physical damage, which affects the shield attacks both passive and active. Collosuss Form and Defensive Reaction further boost physical damage. Resilience reduces cooldown of Adrenaline.

Spellbreaker - Unearthly Power increases physical damage, which affects all melee combat. Collosuss Form and Defensive Reaction further boost physical damage. Resilience reduces cooldown of Adrenaline. Weapon Training, Onslaught, Ardor, the trees of Dual Wield, Battle Rage, and Battle Standard.

Spiritualist - Weakest Chakra reduces resistances as well as inflicting vitality damage. Unearthly Power also increases elemental damage of Shen Pao, Dragon's Breath, and their synergies.

Warlock - Unearthly Power increases bleeding damage which can be buffed by Anatomy and inflicted with the Poison Gas Bomb's Shrapnel. Poison Mayhem increases the area of effect of Poison Gas Bomb.

4
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 19:40:09 »
Rune Classes

Berserker - Battle Standard for skill levels. Later on, you'll need to respec Rune Weapon and Runic Mines for Triumph, the trees of Battle Rage and Dual Wielding. Reckless Offense gives another damage bonus when dual-wielding. Battle Standard can also increase your damage. Weapon Training, Onslaught, and Ardor increase your offensive ability, attack speed, and damage.

Dragon Hunter - Flush Out for resistance debuffs. Wood Lore for attack speed and defensive ability. Call of the Hunt for more attack speed. Volley for a triple attack when using spears, throwing weapons, and bows.

Esoterist - Consequences, Mutual Suffering, and Weakest Chakra for reducing enemy resistances. Feel free to pick up Shen Pao, Voice of the Ancients, and Echoes of the Ancestors.

Runesmith - Colossus Form and Defensive Reaction increase physical damage. Thunder Strike is good for attacking multiple foes. Transmutation converts a portion of physical damage to elemental, which also affects the passive and active shield attacks.

Seidr Worker - Rune Weapon also increases the damage of the electric burn attacks of Psionic Immolation and Temporal Rift. Dream Rift also boosts their damage. Hypnotic Gaze reduces resistance.

Shaman - Unearthly Power and Dark Covenant increase your damage. Spirit Ward and Spirit Bane increase damage against the undead.

Skinchanger - Susceptibility debuffs resistances.

Stonespeaker - Earth Enchantment and Volativity for more fire damage. Rune Weapon also increases the fire and burning damage of all elemental attacks in Earth.

Thunderer - Heart of Frost and Static Charge increase elemental damage of Seal of Fate, Runic Mines, Freezing Mines, and Unleash.

Trickster - Respec the Runic Mines for the Poison Gas Bomb tree as well as Nightshade, Toxin Distillation, and Anatomy which also increases the bleeding damage of Aftershock.

5
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 19:08:22 »
Rogue Classes

Assassin - Weapon Training, the trees of Battle Rage, Battle Standard, and Dual Wield. Onslaught and Arder for more damage and speed You'll need to respec points from Poison Gas Bomb and Toxin Distillation due to poison no longer being your main form of damage. Get Mandrake for the chance to confuse and fumble attacks.

Brigand - Call of the Hunt, Art of the Hunt, and Exploit Weakness for more bleeding and pierce damage to Shrapnel, Study Prey and Flush Out for resistance debuffs. You'll also want to pick up Wood Lore for attack speed and defensive ability as well as the Marksmanship tree and Volley to attack from range.

Corsair - Defensive Reaction for more bleeding damage. Lethal Strike and Mortal Wound for damage against single targets. You'll also need to pick up Calculated Strike and Lucky Hit together with the shield attacks, both passive and active, while respecing Toxin Distillation and Poison Gas Bomb. Colossus Form increases physical damage.

Disruptor - Weakest Chakra for debuffing resistances. Huangdi's Favor and Spreading Influence together with Consequences and Mutual Suffering reduce resistances.

Dreamkiller - Hypnotic Gaze for lowering resistances. Mastermind can improve the damage of the traps.

Illusionist - Susceptibility for reducing resistances and Earthbind for inflicting poison damage buffed by Nightshade and Toxin Distillation. You might also want to use the wolves to provide distractions and inflict damage.

Magician - You'll need to respec points from Poison Gas Bomb and Toxin Distillation as there is nothing in Earth to synergize with them and start focusing on elemental damage.

Sorcerer - Squall and Obscured Visibility for reducing resistances. Later, you'll need to focus on elemental damage.

Trickster - Aftershock for debuffs.

Warlock - Unearthly Power and Dark Covenant for more bleeding damage, Necrosis to reduce resistance to bleeding, Spirit Ward and Spirit bane for more damage against the undead.

6
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 18:35:13 »
Neidan Classes

Channeler - Heart of Frost and Static Charge increase elemental damage as does Eye of the Storm, Squall and Obscured Visibility for reducing elemental resistance.

Contemplator - Hypnotic Gaze and Trance of Wrath for reducing resistance. Since Lucid Dream does not affect your Neidan elemental attacks, respec them into Distortion Wave, Chaotic Resonance, and Distort Reality. Later on, when you get stronger weapons, pick up Huangdi's Favor and Spreading Influence, together with Consequences and Mutual Suffering.

Daoist - Battle Standard for higher skill levels. Later on, respec your elemental attacks into Weapon Training, the trees of Battle Rage and Dual Wielding. Battle Standard increases your damage and Triumph reduces physical resistance. Get Onslaught and Ardor more damage and attack speed. Slam for a ranged Attack. Shen Pao can still be used for the debuffs. Consequences and Mutual Suffering reduce resistance, Huangdi's Favor and Spreading Influence are boosted by Onslaught.

Disruptor - Poison Gas Bomb, Poison Mayhem, Nightshade, and Toxin Distillation for more poison damage. Anatomy and Shrapnel for bleeding damage.

Esoterist - Seal of Fate and Runic Mines for damage, Aftershock for debuffs. Later on, you can get Rune Weapon for increasing your elemental damage.

Hermit - Susceptibility for reducing enemy resistance. You might want to pick up the Call of the Wild tree, Earthbind, and the Terracotta Servants.

Monk - You'll later need to respec your elemental attacks to get Colossus Form and Defensive Reaction to buff your physical damage since nothing boosts your elemental damage. Huangdi's Favor can later become your main attack and pairs well with the shield attacks, both passive and active. Resilience decreases the cooldown between Adrenaline triggers. Shen Pao can still be used for the debuffs.

Pilgrim - Flush Out for reducing elemental resistance. Later on, you'll need to rebuff the elemental attacks for piercing and bleeding attacks, including the Marksmanship tree, Study Prey, Art of the Hunt, Call of the Hunt, Volley, and Exploit Weakness. Wood Lore gives you more attack speed and defensive ability. Shen Pao can still be used for the debuffs.

Spiritualist - Unearthly Power and Dark Covenant for more damage, Spirit Ward and Spirit Bane for more damage against the undead.

Wu - Earth Enchantment and Volativity increase fire damage, though Echoes of the Ancestors gets a better boost from them since both Shen Pao and it's synergy only have a chance to inflict fire damage while Echoes of the Ancestors always includes some fire damage.


7
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 18:14:14 »
Nature Classes

Champion - Battle Standard and Triumph for more damage and debuffs. Slam for a ranged attack. Later, you can pick up the trees of Dual Wielding and Battle Rage for more damage when you start fighting alongside the wolves. Onslaught, Ardor, and Weapon Training for damage, attack speed, and offensive ability. With more equipment to reducing recharge, you can pick up Ancestral Horn and Lasting Legacy.

Druid - Thunderball and Concussive Blast for reducing defensive ability. Squall and Obscured Visibility for reducing resistances. Later on, you can pick up the Ice Shard and Lightning Bolt trees, buffing them with Heart of Frost, Static Charge, and Eye of the Storm. Storm Nimbus can also give your minions some elemental damage.

Guardian - Colossus Form and Defensive Reaction for improving your damage buffed by Strength of the Pack. Resilience to reduce recharge between triggering Adrenaline. The shield attacks, both passive and active.

Hermit - Terracotta Servants for more minions, Weakest Chakra for reducing resistances. You can also pick up elemental attacks such as Shen Pao, Voice of the Ancients, Dragon's Breath, and Echoes of the Ancestors which can be buffed by Susceptibility.

Illusionist - Poison Gas Bomb, Poison Mayhem, Nightshade, and Toxin Distillation for a poison attack affected by Susceptibility.

Ranger - Study Prey and Flush Out for reducing resistance, Finesse for improving wolves combat abilities.

Ritualist - Mastermind for more damage, Hypnotic Gaze for reducing resistances. Distory Reality, Distortion Wave, and Chaotic Resonance are all improved by Strength of the Pack. Later on, you can pick up Psionic Touch, Psionic Beam, Phantom Strike, and Dream Stealer when you get more powerful weapons.

Skinchanger - Aftershock for debuffs, Seal of Fate and Runic Mines for elemental damage increased by Susceptibility. Later on, you can pick up Rune Weapon for increasing elemental damage.

Soothsayer - Unearthly Power and Dark Covenant for more minion damage, the Liche King for another minion, Summon Outsider for a powerful temporary minion, Spirit Ward and Spirit Bane for more damage against the undead.

Summoner - Brimstone for more minion damage, the Core Dweller tree for another powerful minion, the Flame Surge tree for reducing defensive ability and dealing damage, as well as Eruption. Earth Enchantment and Volativity for increasing your damage.

8
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 17:58:18 »
Hunting Classes

Avenger - Earth Enchantment, Brimstone, and Volativity for more damage. Detonate for an explosive distraction.

Bone Charmer - Necrosis for lowering bleeding resistance, Unearthyl Power and Dark Covenant for more damage, Spirit Ward and Spirit Bane for more damage against the undead.

Brigand - Lethal Strike and Mortal Wound for more piercing and bleeding damage to single targets, Anatomy for buffing bleeding damage, Shrapnel and Poison Mayhem for wide-area bleeding and piercing damage, and the Lay Trap tree to take advantage of the piercing buffs.

Dragon Hunter - Thunder Strike for attacking multiple targets, Aftershock for debuffs and the bleeding damage. Later on, you'll need to respec the bleeding and piercing buffs when you get Rune Weapon and Transmute because your piercing damage will be reduced, but you can keep Call of the Hunt at max level for the increased attack speed. Rune Weapon will replace the Marksmanship tree.

Haruspex - Lucid Dream for more damage, Distort Reality and Temporal Rift for another damaging attack that will be affected by Lucid Dream, Study Prey, and Flush Out. When you get a more powerful spear, use Psionic Touch, Psionic Beam, Phantom Strike, and Dream Stealer.

Pilgrim - Consequences and Mutual Suffering for reducing resistance when attack with weapon, Weakest Chakra for reducing resistance. You can also get the Terracotta Servant's Shatter for more piercing and bleeding damage.

Ranger - Strength of the Pack for more damage, the Plague tree for debuffing enemies, Finesse to improve the wolves combat abilities, Earthbind for immobilizing enemies and reducing enemy defensive ability which is good for you when you use more powerful spears.

Sage - Obscured Visibility for reduced resistances, Squall for higher radius of effect, Storm Nimbus for elemental damage, Heart of Frost and Static Charge for elemental buffs, Eye of the Storm for more elemental damage.

Slayer - Weapon Training for increased attack speed for throwing weapons and offensive ability, Battle Standard for more damage, Triumph to reduce enemy resistance to physical damage. Later on, you can get Onslaught and Ardor for increasing the damage and attack speed of Marksmanship.

Warden - Colossus Form and Defensive Reaction for damage boost, Resilience for shorter time between Adrenaline triggers, Unyielding Phalanx for temporary minions with improved piercing damage. Later on when you switch to melee, you'll need to respec the Marksmanship tree and pick up Finesse along with the shield attacks both passive and active.

9
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 05:21:44 »
Earth Classes

Avenger - Flush out for reducing enemy elemental resistance. Max Brimstone from Earth for physical damage as well as Study Prey for reducing physical resistance. Detonate gives a powerful explosive trap dealing both fire and physical.

Battlemage- Battle Standard for more skill levels and damage. Max Brimstone from Earth to increase physical damage. Battle Rage gives you more physical damage, Weapon Training for increased attack speed and offensive ability. When you get more weapons, use Onslaught and Ardor for more damage and speed. Soften Metal can also deal physical damage and help improve your damage by reducing armor.

Conjurer - Deathchill Aura to stack with Ring of Flames for more damage, Unearthly Power and Dark Covenant for more damage, Spirit Ward and Spirit Bane for more damage against the undead.

Elementalist - Squall and Obscured Visibility for reducing resistance, Eye of the Storm for more elemental damage.

Evoker - Lucid Dream and Trance of Wrath for more damage. Max Brimstone from Earth and get Distort Reality and Temporal Rift.

Juggernaut - Max Brimstone from Earth to improve your physical damage in melee combat with the passive and active shield attacks further boosted by Defensive Reaction and Colossus Form. Soften Metal can be good for offense and Defense.

Magician - Disarm Traps for more damage against traps and constructs.

Stonespeaker - Aftershock for enemy debuffs. Rune Weapon for increasing your elemental damage. Seal of Fate for another elemental attack. Runeword: Explode and Runeword: Burn for more damage when attacking enemies with weapons.

Summoner - The Plague tree for its debuffs, including reduced resistance.

Wu - Weakest Chakra for reducing resistances. Since the damage of Shen Pao and Voice of the Ancients is of a random element, you might be better off using Dragon's Breath and Echoes of the Ancestors for a ranged elemental attack.

10
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 05:00:48 »
Dream Classes

Contemplator - Weakest Chakra to reduce enemy resistance, Consequences and Mutual Suffering for reducing resistance when you hit enemies with your weapon. Later on, when you get more powerful weapons, you can get Huangdi's Favor with Spreading Influence.

Diviner - Dark Covenant and Unearthly Power for more damage, Spirit Bane for increased damage against the undead. Since Lucid Dream also increases Vitality damage, feel free to use the Life Drain tree, Necrosis, and Circle of Power.

Dreamkiller - Disarm Traps for more damage against traps and constructs, Lethal Strike for more physical damage which stacks with Lucid Dream. Later on, with stronger weapons, you can get Psionic Touch, Phantom Strike, Dream Stealer, and Psionic Beam.

Evoker - Brimstone and Volativity for more damage. Meteor Rain, Volcanic Orb, Fragmentation, and Eruption all deal physical damage that is further boosted by Lucid Dream. Of course, since the total elemental damage bonus is higher than physical, you can respect your physical spells to elemental.

Harbinger - Battle Standard for more damage, Triumph to reduce physical resistance, the Battle Rage tree for more damage, Slam for another ranged attack, Weapon Training for attack speed and offensive ability. Later on, when you get more powerful weapons, you can pick up Onslaught and Ardor for more damage and attack speed together with the Dual Wielding tree. Slam is overall better than Distortion Wave and Chaotic Resonance, so feel free to respec them once you go melee.

Haruspex - Wood Lore for increased defensive ability and attack speed, Study Prey for reduced physical resistance, Art of the Hunt and Call of the Hunt for more damage against beasts and beastmen.

Prophet - Lucid Dream affects both Temporal Rift and Psionic Immolation as does Static Charge.  Obscured Visibility reduces enemy resistance and increasing the level of Squall covers a bigger radius of effect. Spell Breaker and Spellshock both deal electric burn damage damage against enemies with energy.

Ritualist - Strength of the Pack increases physical damage, the Plague tree carries some debuffs including physical resistance.

Seidr Worker - Aftershock inflicts debuffs, including resistance. Later on, you'll need to respect the physical spells for elemental damage and use Rune Weapon to increase the damage of Temporal Rift and Psionic Immolation, together with Seal of Fate.

Templar - Colossus Form and Defensive Reaction both increase physical damage. Resilience allows Adrenaline and Defensive Reaction to kick in much quicker.

11
Anniversary Edition - General discussion / Re: Best Early Game Skills
« on: 23 February 2024, 01:22:08 »
Defense Classes

Conqueror - Onslaught and Ardor for damage and attack speed, Weapon Training for more attack speed, Battle Standard for damage and skill levels, Triumph for reduced physical resistance, Slam for a ranged attack. The Battle Rage tree for more damage, though the skill and its synergies don't need to be maxed.

Corsair - Lethal Strike for more physical damage, Disarm Traps for more damage against traps and constructs, Anatomy for more bleeding damage. Optionally, Blade Honing for more piercing damage.  Calculated Strike and Lucky Hit for a primary attack later on with more powerful weapons. Supplement weapon damage with Envenom Weapon, Nightshade, and Mandrake, Envenomed Weapon can be kept at level 1 while the other two need to be maxed. The Poison Gas Bomb's Shrapnel is also affected by the buff from Defensive Reaction.

Guardian - Strength of the Pack for more damage, the Plague tree for the debuffs, Earthbind for reduced defensive ability.

Juggernaut - Brimstone and Volativity for more damage, the Flame Surge tree for reduced defensive ability.

Monk -  Consequences and Mutual Suffering for reduced resistances when striking foes with your weapon, Weakest Chakra for more resistance debuffs. Later on, with more powerful weapons, Hgundi's Favor and Spreading Influence for your primary attack,

Paladin - Thunderball and Concussive Blast for reduced defensive ability, Obscured Visibility for reduced resistances together with Squall for higher radius.

Runesmith - Aftershock for the debuffs, Thunder Strike for crowd control, Rune Storm for damage. Rune Weapon for your main attack later on.

Spellbinder - Unearthly Power for more damage, Dark Covenant for higher duration of the synergy, Ravages of Time to make your enemies more vulnerable to damage, Spirit Ward and Spirit Bane for more damage to the undead.

Templar - Distortion Wave and Chaotic Resonance which are affected by the buffs from Defense, Lucid Dream for more damage, Hypnotic Gaze for reduced resistances which can improve your damage. Later on, with more powerful weapons, respec the Distortion Wave tree and switch to Psionic Touch with Psionic Beam to reduce charge levels and get Phantom Strike with Dream Stealer for multiple targets and rejuvenation.

Warden - Wood Lore for attack speed and defensive ability, Art of the Hunt for increased damage against certain enemies and buffs to piercing and bleeding, Art of the Hunt for more attack speed and damage, Exploit Weakness to buff piercing and bleeding damage, Finesse for melee combat effectiveness increases and more offensive ability, Study Prey and Flush Out for resistance debuffs. Pick up Unyielding Phalanx from Defense.

12
Anniversary Edition - General discussion / Best Early Game Skills
« on: 22 February 2024, 21:10:02 »
According to online research, watching videos on the Kerplunk Gaming channel, and advice from other players, I think I have finally determined which skills to choose for leveling up early game. It all depends on your chosen first mastery. I've also been told that the rule of thumb means not choosing a second mastery until you are done with the first mastery. This was probably the most common mistake I've been making in previous playthrough attempts.

The key is to pick skills that focus on flat damage instead of dealing out percentages. Early game, percentage increases are very small and have little effect. On the other hand, when they are applied to a very high flat damage amount, then the bonus is more noticeable. In Normal, I've been told to focus more on damage and then defense.

The skills for each mastery that is the first to be chosen and the needed synergies to strengthen them are:

Defense: The shield attacks, both passive and active. Batter and Rend Armor in melee for damage and increased targets. Shield Charge and Disruption for long-range and multiple targets. Defensive Reaction and Colossus Form for more damage applied to all shield attacks, both passive and active. Pulverize, Shield Attack, and Disable. This mastery when chosen first builds your character as a physical melee with a shield.

Dream: Distortion Wave and Chaotic Resonance for damage, together with Lucid Dream for more damage. Distort Reality can also inflict high physical damage. Have a point in Psionic Immolation to further reduce the cooldown of Distortion Wave. Hypnotic Gaze reduces resistances. This mastery when chosen first builds your character as a physical melee caster.

Earth: Ring of Flame for damage, Earth Enchantment and Volativity for more damage. This mastery when chosen first builds your character as an auramancer.

Hunting: Wood Lore for increased attack speed and defensive ability, the Marksmanship tree for damage, buffed by Art of the Hunt, Call of the Hunt, Exploit Weakness, Study Prey, and Flush Out. This mastery when chosen first builds your character as a ranged fighter focusing on piercing and bleeding damage.

Nature: Call of the Wild, together with Survival Instinct and Strength of the Pack. The Plague tree debuffs damage, speed, and resistance. Earthbind reduces enemy defensive ability and immobilizes enemies. This mastery when chosen first builds your character as a petmaster.

Neidan: Dragon's Breath together with Shen Pao and their synergies. Weakest Chakra to reduce enemy resistance. This mastery when chosen first builds your character as an elemental caster.

Rogue: Poison Gas Bomb, buffed by Nightshade and Toxin Distillation. Poison Mayhem to increase the number of projectiles and expand the affected area. Shrapnel and Anatomy for bleeding damage. This mastery when chosen first builds your character as a poison caster with some bleeding damage.

Rune: Runic Mines and Seal of Fate for damage, Aftershock for debuffs. Don't invest too many points into Runic Mines' synergies because that will increase the energy cost and Rune doesn't increase Energy. Rune Weapon to increase elemental damage. This mastery when chosen first builds your character as an elemental caster

Spirit: Life Drain, Cascade, and Soul Drain for damage. Unearthly Power and Circle of Power for damage buffs. Necrosis for reduced vitality resistance debuffs. Liche King and Summon Outsider for pets. This mastery when chosen first builds your character as a vitality caster.

Storm: Squall for damage. Static Charge and Eye of the Storm for elemental buffs. This mastery when chosen first builds your character as a lightning caster.

Warfare: Battle Standard for damage increases. Triumph for reduced physical resistance debuffs. Weapon Training for increased attack speed and offensive ability. Onslaught and Ardor for increased damage and attack speed. Slam for a ranged attack. The Battle Rage tree for more damage. You can also use the skills in the Dual Wield tree. This mastery when chosen first builds your character as physical melee fighter optionally going dual-wielding.

The listed skills need to be maxed.

In the future, I'll post synergizing skills from other masteries for each mastery above and the skills chosen. Feel free to comment on the above and what I post and offer suggestions or other recommended skills.

13
I have been analyzing each of the masteries, trying to find skills that synergize well with others in all classes. I've made a list of what I think are the best ways to make each class based on the synergies. From looking at various videos on Youtube, I've concluded that each class can be optimized for one build to max its full potential.

For example, all classes using Defense are best used with a shield. Shield attacks can be boosted by Onslaught, Unearthly Power, Lucid Dream, Strength of the Pack, etc.

Some classes however are more difficult for me to synergize and discover the best way to make. They are:

-Contemplator
-Dreamkiller
-Trickster

Now I know that for the Contemplator, Melding Armor and Trance of Empathy stack together to give us the best damage reflection in the game outside of equipment, but Lucid Dream does not increase elemental damage of any of the elemental damage skills in Neidan, although the Vitality damage of Weakest Chakra is increased. Mastermind could improve the damage of the Terracotta Servants and their damage could be further increased with Lucid Dream. Consequences and Mutual Suffering together with Weakest Chakra could further reduce resistances with Trance of Wrath.

The Dreamkiller doesn't have as much synergies between both masteries. Lucid Dream increases the physical damage of Calculated Strike and Lethal Strike, Trance of Wratch could reduce poison resistance and piercing and bleeding damage from Throwing Knife with Flurry. Mastermind could improve the traps.

For the Trickster, Seal of Fate could reduce the resistances of enemies to poison, piercing, and bleeding from Throwing Knife and Traps. Anatomy could increase the bleeding damage of Aftershock.

What are your opinions? What is the best way to make all three of these classes?

14
Anniversary Edition - General discussion / Re: Another Failure
« on: 15 January 2024, 18:25:21 »
I didn't have Plague or Strength of the Pack when I started investing into Defense.

If I were to try again in the future, what could I do differently?

15
Anniversary Edition - General discussion / Another Failure
« on: 15 January 2024, 05:15:34 »
So I tried my hand at this game for the first time in months. I started with Nature, maxed Call of the Wild, and then climbed up the mastery bar. At level 8, I picked up Defense cause I wanted to try a Guardian. I got a point in Batter and assigned it to my left click. However, I'm starting to think that I picked my second mastery too early. If I'm lucky to find a Mastery shrine, I can have three wolves and they destroy everything in sight. So I rarely get a chance to hit something with Batter. And even when I do, the damage isn't very high since there is no increased physical damage from another skill. So I ended up deleting him as I have done with other characters.

(Sigh) I don't think I'll ever get the hang of this game and get used to the character-creation process. No matter what I do with any character, I feel like they are too weak.

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